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Summary: Inherited XML Attrs | Constants | Inherited Constants | Fields | Inherited Fields | Ctors | Methods | Inherited Methods

# WindowManager.LayoutParams

`public static class WindowManager.LayoutParams`
`` `extends ViewGroup.LayoutParams` `implements Parcelable`

java.lang.Object
↳ | android.view.ViewGroup.LayoutParams
| ↳ | android.view.WindowManager.LayoutParams

## Summary

### Inherited XML attributes
From class `android.view.ViewGroup.LayoutParams`
`android:layout_height` | Specifies the basic height of the view.
`android:layout_width` | Specifies the basic width of the view.

### Constants
`int` | `ALPHA_CHANGED`
`int` | `ANIMATION_CHANGED`
`float` | `BRIGHTNESS_OVERRIDE_FULL` Value for `screenBrightness` and `buttonBrightness` indicating that the screen or button backlight brightness should be set to the hightest value when this window is in front.
`float` | `BRIGHTNESS_OVERRIDE_NONE` Default value for `screenBrightness` and `buttonBrightness` indicating that the brightness value is not overridden for this window and normal brightness policy should be used.
`float` | `BRIGHTNESS_OVERRIDE_OFF` Value for `screenBrightness` and `buttonBrightness` indicating that the screen or button backlight brightness should be set to the lowest value when this window is in front.
`int` | `DIM_AMOUNT_CHANGED`
`int` | `FIRST_APPLICATION_WINDOW` Start of window types that represent normal application windows.
`int` | `FIRST_SUB_WINDOW` Start of types of sub-windows.
`int` | `FIRST_SYSTEM_WINDOW` Start of system-specific window types.
`int` | `FLAGS_CHANGED`
`int` | `FLAG_ALLOW_LOCK_WHILE_SCREEN_ON` Window flag: as long as this window is visible to the user, allow the lock screen to activate while the screen is on.
`int` | `FLAG_ALT_FOCUSABLE_IM` Window flag: when set, inverts the input method focusability of the window.
`int` | `FLAG_BLUR_BEHIND` This constant is deprecated. Blurring is no longer supported.
`int` | `FLAG_DIM_BEHIND` Window flag: everything behind this window will be dimmed.
`int` | `FLAG_DISMISS_KEYGUARD` This constant is deprecated. Use `FLAG_SHOW_WHEN_LOCKED` or `KeyguardManager#requestDismissKeyguard` instead. Since keyguard was dismissed all the time as long as an activity with this flag on its window was focused, keyguard couldn't guard against unintentional touches on the screen, which isn't desired.
`int` | `FLAG_DITHER` This constant is deprecated. This flag is no longer used.
`int` | `FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS` Flag indicating that this Window is responsible for drawing the background for the system bars.
`int` | `FLAG_FORCE_NOT_FULLSCREEN` This constant is deprecated. This value became API "by accident", and shouldn't be used by 3rd party applications.
`int` | `FLAG_FULLSCREEN` This constant is deprecated. Use `WindowInsetsController#hide(int)` with `Type#statusBars()` instead.
`int` | `FLAG_HARDWARE_ACCELERATED` Indicates whether this window should be hardware accelerated.
`int` | `FLAG_IGNORE_CHEEK_PRESSES` Window flag: intended for windows that will often be used when the user is holding the screen against their face, it will aggressively filter the event stream to prevent unintended presses in this situation that may not be desired for a particular window, when such an event stream is detected, the application will receive a CANCEL motion event to indicate this so applications can handle this accordingly by taking no action on the event until the finger is released.
`int` | `FLAG_KEEP_SCREEN_ON` Window flag: as long as this window is visible to the user, keep the device's screen turned on and bright.
`int` | `FLAG_LAYOUT_ATTACHED_IN_DECOR` This constant is deprecated. Use `setFitInsetsTypes(int)` to determine whether the attached window will overlap with system bars.
`int` | `FLAG_LAYOUT_INSET_DECOR` This constant is deprecated. Insets will always be delivered to your application.
`int` | `FLAG_LAYOUT_IN_OVERSCAN` This constant is deprecated. Overscan areas aren't set by any Android product anymore as of Android 11.
`int` | `FLAG_LAYOUT_IN_SCREEN` Window flag for attached windows: Place the window within the entire screen, ignoring any constraints from the parent window.
`int` | `FLAG_LAYOUT_NO_LIMITS` Window flag: allow window to extend outside of the screen.
`int` | `FLAG_LOCAL_FOCUS_MODE` Flag for a window in local focus mode.
`int` | `FLAG_NOT_FOCUSABLE` Window flag: this window won't ever get key input focus, so the user can not send key or other button events to it.
`int` | `FLAG_NOT_TOUCHABLE` Window flag: this window can never receive touch events.
`int` | `FLAG_NOT_TOUCH_MODAL` Window flag: even when this window is focusable (its `FLAG_NOT_FOCUSABLE` is not set), allow any pointer events outside of the window to be sent to the windows behind it.
`int` | `FLAG_SCALED` Window flag: a special mode where the layout parameters are used to perform scaling of the surface when it is composited to the screen.
`int` | `FLAG_SECURE` Window flag: treat the content of the window as secure, preventing it from appearing in screenshots or from being viewed on non-secure displays.
`int` | `FLAG_SHOW_WALLPAPER` Window flag: ask that the system wallpaper be shown behind your window.
`int` | `FLAG_SHOW_WHEN_LOCKED` This constant is deprecated. Use `R.attr.showWhenLocked` or `Activity.setShowWhenLocked(boolean)` instead to prevent an unintentional double life-cycle event.
`int` | `FLAG_SPLIT_TOUCH` Window flag: when set the window will accept for touch events outside of its bounds to be sent to other windows that also support split touch.
`int` | `FLAG_TOUCHABLE_WHEN_WAKING` This constant is deprecated. This flag has no effect.
`int` | `FLAG_TRANSLUCENT_NAVIGATION` This constant is deprecated. Use `Window#setNavigationBarColor(int)` with a half-translucent color instead.
`int` | `FLAG_TRANSLUCENT_STATUS` This constant is deprecated. Use `Window#setStatusBarColor(int)` with a half-translucent color instead.
`int` | `FLAG_TURN_SCREEN_ON` This constant is deprecated. Use `R.attr.turnScreenOn` or `Activity.setTurnScreenOn(boolean)` instead to prevent an unintentional double life-cycle event.
`int` | `FLAG_WATCH_OUTSIDE_TOUCH` Window flag: if you have set `FLAG_NOT_TOUCH_MODAL`, you can set this flag to receive a single special MotionEvent with the action `MotionEvent#ACTION_OUTSIDE` for touches that occur outside of your window.
`int` | `FORMAT_CHANGED`
`int` | `LAST_APPLICATION_WINDOW` End of types of application windows.
`int` | `LAST_SUB_WINDOW` End of types of sub-windows.
`int` | `LAST_SYSTEM_WINDOW` End of types of system windows.
`int` | `LAYOUT_CHANGED`
`int` | `LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS` The window is always allowed to extend into the `DisplayCutout` areas on the all edges of the screen.
`int` | `LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT` The window is allowed to extend into the `DisplayCutout` area, only if the `DisplayCutout` is fully contained within a system bar.
`int` | `LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER` The window is never allowed to overlap with the DisplayCutout area.
`int` | `LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES` The window is always allowed to extend into the `DisplayCutout` areas on the short edges of the screen.
`int` | `MEMORY_TYPE_CHANGED`
`int` | `MEMORY_TYPE_GPU` This constant is deprecated. this is ignored, this value is set automatically when needed.
`int` | `MEMORY_TYPE_HARDWARE` This constant is deprecated. this is ignored, this value is set automatically when needed.
`int` | `MEMORY_TYPE_NORMAL` This constant is deprecated. this is ignored, this value is set automatically when needed.
`int` | `MEMORY_TYPE_PUSH_BUFFERS` This constant is deprecated. this is ignored, this value is set automatically when needed.
`int` | `ROTATION_ANIMATION_CHANGED`
`int` | `ROTATION_ANIMATION_CROSSFADE` Value for `rotationAnimation` which specifies that this window will fade in or out following a rotation.
`int` | `ROTATION_ANIMATION_JUMPCUT` Value for `rotationAnimation` which specifies that this window will immediately disappear or appear following a rotation.
`int` | `ROTATION_ANIMATION_ROTATE` Value for `rotationAnimation` which specifies that this window will visually rotate in or out following a rotation.
`int` | `ROTATION_ANIMATION_SEAMLESS` Value for `rotationAnimation` to specify seamless rotation mode.
`int` | `SCREEN_BRIGHTNESS_CHANGED`
`int` | `SCREEN_ORIENTATION_CHANGED`
`int` | `SOFT_INPUT_ADJUST_NOTHING` Adjustment option for `softInputMode`: set to have a window not adjust for a shown input method.
`int` | `SOFT_INPUT_ADJUST_PAN` Adjustment option for `softInputMode`: set to have a window pan when an input method is shown, so it doesn't need to deal with resizing but just panned by the framework to ensure the current input focus is visible.
`int` | `SOFT_INPUT_ADJUST_RESIZE` This constant is deprecated. Call `Window#setDecorFitsSystemWindows(boolean)` with `false` and install an `OnApplyWindowInsetsListener` on your root content view that fits insets of type `Type#ime()`.
`int` | `SOFT_INPUT_ADJUST_UNSPECIFIED` Adjustment option for `softInputMode`: nothing specified.
`int` | `SOFT_INPUT_IS_FORWARD_NAVIGATION` Bit for `softInputMode`: set when the user has navigated forward to the window.
`int` | `SOFT_INPUT_MASK_ADJUST` Mask for `softInputMode` of the bits that determine the way that the window should be adjusted to accommodate the soft input window.
`int` | `SOFT_INPUT_MASK_STATE` Mask for `softInputMode` of the bits that determine the desired visibility state of the soft input area for this window.
`int` | `SOFT_INPUT_MODE_CHANGED`
`int` | `SOFT_INPUT_STATE_ALWAYS_HIDDEN` Visibility state for `softInputMode`: please always hide any soft input area when this window receives focus.
`int` | `SOFT_INPUT_STATE_ALWAYS_VISIBLE` Visibility state for `softInputMode`: please always make the soft input area visible when this window receives input focus.
`int` | `SOFT_INPUT_STATE_HIDDEN` Visibility state for `softInputMode`: please hide any soft input area when normally appropriate (when the user is navigating forward to your window).
`int` | `SOFT_INPUT_STATE_UNCHANGED` Visibility state for `softInputMode`: please don't change the state of the soft input area.
`int` | `SOFT_INPUT_STATE_UNSPECIFIED` Visibility state for `softInputMode`: no state has been specified.
`int` | `SOFT_INPUT_STATE_VISIBLE` Visibility state for `softInputMode`: please show the soft input area when normally appropriate (when the user is navigating forward to your window).
`int` | `TITLE_CHANGED`
`int` | `TYPE_ACCESSIBILITY_OVERLAY` Window type: Windows that are overlaid only by a connected `AccessibilityService` for interception of user interactions without changing the windows an accessibility service can introspect.
`int` | `TYPE_APPLICATION` Window type: a normal application window.
`int` | `TYPE_APPLICATION_ATTACHED_DIALOG` Window type: like `TYPE_APPLICATION_PANEL`, but layout of the window happens as that of a top-level window, not as a child of its container.
`int` | `TYPE_APPLICATION_MEDIA` Window type: window for showing media (such as video).
`int` | `TYPE_APPLICATION_OVERLAY` Window type: Application overlay windows are displayed above all activity windows (types between `FIRST_APPLICATION_WINDOW` and `LAST_APPLICATION_WINDOW`) but below critical system windows like the status bar or IME.
`int` | `TYPE_APPLICATION_PANEL` Window type: a panel on top of an application window.
`int` | `TYPE_APPLICATION_STARTING` Window type: special application window that is displayed while the application is starting.
`int` | `TYPE_APPLICATION_SUB_PANEL` Window type: a sub-panel on top of an application window.
`int` | `TYPE_BASE_APPLICATION` Window type: an application window that serves as the "base" window of the overall application; all other application windows will appear on top of it.
`int` | `TYPE_CHANGED`
`int` | `TYPE_DRAWN_APPLICATION` Window type: a variation on TYPE_APPLICATION that ensures the window manager will wait for this window to be drawn before the app is shown.
`int` | `TYPE_INPUT_METHOD` Window type: internal input methods windows, which appear above the normal UI.
`int` | `TYPE_INPUT_METHOD_DIALOG` Window type: internal input methods dialog windows, which appear above the current input method window.
`int` | `TYPE_KEYGUARD_DIALOG` Window type: dialogs that the keyguard shows In multiuser systems shows on all users' windows.
`int` | `TYPE_PHONE` This constant is deprecated. for non-system apps. Use `TYPE_APPLICATION_OVERLAY` instead.
`int` | `TYPE_PRIORITY_PHONE` This constant is deprecated. for non-system apps. Use `TYPE_APPLICATION_OVERLAY` instead.
`int` | `TYPE_PRIVATE_PRESENTATION` Window type: Window for Presentation on top of private virtual display.
`int` | `TYPE_SEARCH_BAR` Window type: the search bar.
`int` | `TYPE_STATUS_BAR` Window type: the status bar.
`int` | `TYPE_STATUS_BAR_PANEL` This constant is deprecated. This became API by accident and was never intended to be used for applications.
`int` | `TYPE_SYSTEM_ALERT` This constant is deprecated. for non-system apps. Use `TYPE_APPLICATION_OVERLAY` instead.
`int` | `TYPE_SYSTEM_DIALOG` Window type: panel that slides out from the status bar In multiuser systems shows on all users' windows.
`int` | `TYPE_SYSTEM_ERROR` This constant is deprecated. for non-system apps. Use `TYPE_APPLICATION_OVERLAY` instead.
`int` | `TYPE_SYSTEM_OVERLAY` This constant is deprecated. for non-system apps. Use `TYPE_APPLICATION_OVERLAY` instead.
`int` | `TYPE_TOAST` This constant is deprecated. for non-system apps. Use `TYPE_APPLICATION_OVERLAY` instead.
`int` | `TYPE_WALLPAPER` Window type: wallpaper window, placed behind any window that wants to sit on top of the wallpaper.

### Inherited constants
From class `android.view.ViewGroup.LayoutParams`
`int` | `FILL_PARENT` Special value for the height or width requested by a View.
`int` | `MATCH_PARENT` Special value for the height or width requested by a View.
`int` | `WRAP_CONTENT` Special value for the height or width requested by a View.
From interface `android.os.Parcelable`
`int` | `CONTENTS_FILE_DESCRIPTOR` Descriptor bit used with `describeContents()`: indicates that the Parcelable object's flattened representation includes a file descriptor.
`int` | `PARCELABLE_WRITE_RETURN_VALUE` Flag for use with `writeToParcel(Parcel, int)`: the object being written is a return value, that is the result of a function such as "`Parcelable someFunction()`", "`void someFunction(out Parcelable)`", or "`void someFunction(inout Parcelable)`".

### Fields
`public static final Creator<WindowManager.LayoutParams>` | `CREATOR`
`public float` | `alpha` An alpha value to apply to this entire window.
`public float` | `buttonBrightness` This can be used to override the standard behavior of the button and keyboard backlights.
`public float` | `dimAmount` When `FLAG_DIM_BEHIND` is set, this is the amount of dimming to apply.
`public int` | `flags` Various behavioral options/flags.
`public int` | `format` The desired bitmap format.
`public int` | `gravity` Placement of window within the screen as per `Gravity`.
`public float` | `horizontalMargin` The horizontal margin, as a percentage of the container's width, between the container and the widget.
`public float` | `horizontalWeight` Indicates how much of the extra space will be allocated horizontally to the view associated with these LayoutParams.
`public int` | `layoutInDisplayCutoutMode` Controls how the window is laid out if there is a `DisplayCutout`.
`public int` | `memoryType` This field is deprecated. this is ignored
`public String` | `packageName` Name of the package owning this window.
`public boolean` | `preferMinimalPostProcessing` Indicates whether this window wants the connected display to do minimal post processing on the produced image or video frames.
`public int` | `preferredDisplayModeId` Id of the preferred display mode for the window.
`public float` | `preferredRefreshRate` This field is deprecated. use `preferredDisplayModeId` instead
`public int` | `rotationAnimation` Define the exit and entry animations used on this window when the device is rotated.
`public float` | `screenBrightness` This can be used to override the user's preferred brightness of the screen.
`public int` | `screenOrientation` Specific orientation value for a window.
`public int` | `softInputMode` Desired operating mode for any soft input area.
`public int` | `systemUiVisibility` This field is deprecated. SystemUiVisibility flags are deprecated. Use `WindowInsetsController` instead.
`public IBinder` | `token` Identifier for this window.
`public int` | `type` The general type of window.
`public float` | `verticalMargin` The vertical margin, as a percentage of the container's height, between the container and the widget.
`public float` | `verticalWeight` Indicates how much of the extra space will be allocated vertically to the view associated with these LayoutParams.
`public int` | `windowAnimations` A style resource defining the animations to use for this window.
`public int` | `x` X position for this window.
`public int` | `y` Y position for this window.

### Inherited fields
From class `android.view.ViewGroup.LayoutParams`
`public int` | `height` Information about how tall the view wants to be.
`public LayoutAnimationController.AnimationParameters` | `layoutAnimationParameters` Used to animate layouts.
`public int` | `width` Information about how wide the view wants to be.

### Public constructors
`LayoutParams()`
`LayoutParams(int _type)`
`LayoutParams(int _type, int _flags)`
`LayoutParams(int _type, int _flags, int _format)`
`LayoutParams(int w, int h, int _type, int _flags, int _format)`
`LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)`
`LayoutParams(Parcel in)`

### Public methods
`final int` | `copyFrom(WindowManager.LayoutParams o)`
`String` | `debug(String output)`
`int` | `describeContents()` Describe the kinds of special objects contained in this Parcelable instance's marshaled representation.
`int` | `getColorMode()` Returns the color mode of the window, one of `ActivityInfo#COLOR_MODE_DEFAULT`, `ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT` or `ActivityInfo#COLOR_MODE_HDR`.
`int` | `getFitInsetsSides()`
`int` | `getFitInsetsTypes()`
`final CharSequence` | `getTitle()`
`boolean` | `isFitInsetsIgnoringVisibility()`
`static boolean` | `mayUseInputMethod(int flags)` Given a particular set of window manager flags, determine whether such a window may be a target for an input method when it has focus.
`void` | `setColorMode(int colorMode)` Set the color mode of the window.
`void` | `setFitInsetsIgnoringVisibility(boolean ignore)` Specifies if this window should fit the window insets no matter they are visible or not.
`void` | `setFitInsetsSides(int sides)` Specifies sides of insets that this window should avoid overlapping during layout.
`void` | `setFitInsetsTypes(int types)` Specifies types of insets that this window should avoid overlapping during layout.
`final void` | `setTitle(CharSequence title)`
`String` | `toString()` Returns a string representation of the object.
`void` | `writeToParcel(Parcel out, int parcelableFlags)` Flatten this object in to a Parcel.

### Inherited methods
From class `android.view.ViewGroup.LayoutParams`
`void` | `resolveLayoutDirection(int layoutDirection)` Resolve layout parameters depending on the layout direction.
`void` | `setBaseAttributes(TypedArray a, int widthAttr, int heightAttr)` Extracts the layout parameters from the supplied attributes.
From class `java.lang.Object`
`Object` | `clone()` Creates and returns a copy of this object.
`boolean` | `equals(Object obj)` Indicates whether some other object is "equal to" this one.
`void` | `finalize()` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
`final Class<?>` | `getClass()` Returns the runtime class of this `Object`.
`int` | `hashCode()` Returns a hash code value for the object.
`final void` | `notify()` Wakes up a single thread that is waiting on this object's monitor.
`final void` | `notifyAll()` Wakes up all threads that are waiting on this object's monitor.
`String` | `toString()` Returns a string representation of the object.
`final void` | `wait(long timeout, int nanos)` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.
`final void` | `wait(long timeout)` Causes the current thread to wait until either another thread invokes the `notify()` method or the `notifyAll()` method for this object, or a specified amount of time has elapsed.
`final void` | `wait()` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object.
From interface `android.os.Parcelable`
`abstract int` | `describeContents()` Describe the kinds of special objects contained in this Parcelable instance's marshaled representation.
`abstract void` | `writeToParcel(Parcel dest, int flags)` Flatten this object in to a Parcel.

## Constants

### ALPHA_CHANGED

    public static final int ALPHA_CHANGED

Constant Value: 128 (0x00000080)

### ANIMATION_CHANGED

    public static final int ANIMATION_CHANGED

Constant Value: 16 (0x00000010)

### BRIGHTNESS_OVERRIDE_FULL

    public static final float BRIGHTNESS_OVERRIDE_FULL

Value for `screenBrightness` and `buttonBrightness` indicating that the screen or button backlight brightness should be set to the hightest value when this window is in front.

Constant Value: 1.0

### BRIGHTNESS_OVERRIDE_NONE

    public static final float BRIGHTNESS_OVERRIDE_NONE

Default value for `screenBrightness` and `buttonBrightness` indicating that the brightness value is not overridden for this window and normal brightness policy should be used.

Constant Value: -1.0

### BRIGHTNESS_OVERRIDE_OFF

    public static final float BRIGHTNESS_OVERRIDE_OFF

Value for `screenBrightness` and `buttonBrightness` indicating that the screen or button backlight brightness should be set to the lowest value when this window is in front.

Constant Value: 0.0

### DIM_AMOUNT_CHANGED

    public static final int DIM_AMOUNT_CHANGED

Constant Value: 32 (0x00000020)

### FIRST_APPLICATION_WINDOW

    public static final int FIRST_APPLICATION_WINDOW

Start of window types that represent normal application windows.

Constant Value: 1 (0x00000001)

### FIRST_SUB_WINDOW

    public static final int FIRST_SUB_WINDOW

Start of types of sub-windows. The `token` of these windows must be set to the window they are attached to. These types of windows are kept next to their attached window in Z-order, and their coordinate space is relative to their attached window.

Constant Value: 1000 (0x000003e8)

### FIRST_SYSTEM_WINDOW

    public static final int FIRST_SYSTEM_WINDOW

Start of system-specific window types. These are not normally created by applications.

Constant Value: 2000 (0x000007d0)

### FLAGS_CHANGED

    public static final int FLAGS_CHANGED

Constant Value: 4 (0x00000004)

### FLAG_ALLOW_LOCK_WHILE_SCREEN_ON

    public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON

Window flag: as long as this window is visible to the user, allow the lock screen to activate while the screen is on. This can be used independently, or in combination with `FLAG_KEEP_SCREEN_ON` and/or `FLAG_SHOW_WHEN_LOCKED`

Constant Value: 1 (0x00000001)

### FLAG_ALT_FOCUSABLE_IM

    public static final int FLAG_ALT_FOCUSABLE_IM

Window flag: when set, inverts the input method focusability of the window. The effect of setting this flag depends on whether `FLAG_NOT_FOCUSABLE` is set:

If `FLAG_NOT_FOCUSABLE` is not set, i.e. when the window is focusable, setting this flag prevents this window from becoming the target of the input method. Consequently, it will not be able to interact with the input method, and will be layered above the input method (unless there is another input method target above it).

If `FLAG_NOT_FOCUSABLE` is set, setting this flag requests for the window to be the input method target even though the window is not focusable. Consequently, it will be layered below the input method. Note: Windows that set `FLAG_NOT_FOCUSABLE` cannot interact with the input method, regardless of this flag.

Constant Value: 131072 (0x00020000)

### FLAG_BLUR_BEHIND

    public static final int FLAG_BLUR_BEHIND

This constant is deprecated.
Blurring is no longer supported.

Window flag: blur everything behind this window.

Constant Value: 4 (0x00000004)

### FLAG_DIM_BEHIND

    public static final int FLAG_DIM_BEHIND

Window flag: everything behind this window will be dimmed. Use `dimAmount` to control the amount of dim.

Constant Value: 2 (0x00000002)

### FLAG_DISMISS_KEYGUARD

    public static final int FLAG_DISMISS_KEYGUARD

This constant is deprecated.
Use `FLAG_SHOW_WHEN_LOCKED` or `KeyguardManager#requestDismissKeyguard` instead. Since keyguard was dismissed all the time as long as an activity with this flag on its window was focused, keyguard couldn't guard against unintentional touches on the screen, which isn't desired.

Window flag: when set the window will cause the keyguard to be dismissed, only if it is not a secure lock keyguard. Because such a keyguard is not needed for security, it will never re-appear if the user navigates to another window (in contrast to `FLAG_SHOW_WHEN_LOCKED`, which will only temporarily hide both secure and non-secure keyguards but ensure they reappear when the user moves to another UI that doesn't hide them). If the keyguard is currently active and is secure (requires an unlock credential) than the user will still need to confirm it before seeing this window, unless `FLAG_SHOW_WHEN_LOCKED` has also been set.

Constant Value: 4194304 (0x00400000)

### FLAG_DITHER

    public static final int FLAG_DITHER

This constant is deprecated.
This flag is no longer used.

Window flag: turn on dithering when compositing this window to the screen.

Constant Value: 4096 (0x00001000)

### FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS

    public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS

Flag indicating that this Window is responsible for drawing the background for the system bars. If set, the system bars are drawn with a transparent background and the corresponding areas in this window are filled with the colors specified in `Window#getStatusBarColor()` and `Window#getNavigationBarColor()`.

Constant Value: -2147483648 (0x80000000)

### FLAG_FORCE_NOT_FULLSCREEN

    public static final int FLAG_FORCE_NOT_FULLSCREEN

This constant is deprecated.
This value became API "by accident", and shouldn't be used by 3rd party applications.

Window flag: override `FLAG_FULLSCREEN` and force the screen decorations (such as the status bar) to be shown.

Constant Value: 2048 (0x00000800)

### FLAG_FULLSCREEN

    public static final int FLAG_FULLSCREEN

This constant is deprecated.
Use `WindowInsetsController#hide(int)` with `Type#statusBars()` instead.

Window flag: hide all screen decorations (such as the status bar) while this window is displayed. This allows the window to use the entire display space for itself -- the status bar will be hidden when an app window with this flag set is on the top layer. A fullscreen window will ignore a value of `SOFT_INPUT_ADJUST_RESIZE` for the window's `softInputMode` field; the window will stay fullscreen and will not resize.

This flag can be controlled in your theme through the `R.attr.windowFullscreen` attribute; this attribute is automatically set for you in the standard fullscreen themes such as `R.style.Theme_NoTitleBar_Fullscreen`, `R.style.Theme_Black_NoTitleBar_Fullscreen`, `R.style.Theme_Light_NoTitleBar_Fullscreen`, `R.style.Theme_Holo_NoActionBar_Fullscreen`, `R.style.Theme_Holo_Light_NoActionBar_Fullscreen`, `R.style.Theme_DeviceDefault_NoActionBar_Fullscreen`, and `R.style.Theme_DeviceDefault_Light_NoActionBar_Fullscreen`.

Constant Value: 1024 (0x00000400)

### FLAG_HARDWARE_ACCELERATED

    public static final int FLAG_HARDWARE_ACCELERATED

Indicates whether this window should be hardware accelerated. Requesting hardware acceleration does not guarantee it will happen.

This flag can be controlled programmatically only to enable hardware acceleration. To enable hardware acceleration for a given window programmatically, do the following:

     Window w = activity.getWindow(); // in Activity's onCreate() for instance
     w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
             WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);

It is important to remember that this flag must be set before setting the content view of your activity or dialog.

This flag cannot be used to disable hardware acceleration after it was enabled in your manifest using `R.attr.hardwareAccelerated`. If you need to selectively and programmatically disable hardware acceleration (for automated testing for instance), make sure it is turned off in your manifest and enable it on your activity or dialog when you need it instead, using the method described above.

This flag is automatically set by the system if the `android:hardwareAccelerated` XML attribute is set to true on an activity or on the application.

Constant Value: 16777216 (0x01000000)

### FLAG_IGNORE_CHEEK_PRESSES

    public static final int FLAG_IGNORE_CHEEK_PRESSES

Window flag: intended for windows that will often be used when the user is holding the screen against their face, it will aggressively filter the event stream to prevent unintended presses in this situation that may not be desired for a particular window, when such an event stream is detected, the application will receive a CANCEL motion event to indicate this so applications can handle this accordingly by taking no action on the event until the finger is released.

Constant Value: 32768 (0x00008000)

### FLAG_KEEP_SCREEN_ON

    public static final int FLAG_KEEP_SCREEN_ON

Window flag: as long as this window is visible to the user, keep the device's screen turned on and bright.

Constant Value: 128 (0x00000080)

### FLAG_LAYOUT_ATTACHED_IN_DECOR

    public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR

This constant is deprecated.
Use `setFitInsetsTypes(int)` to determine whether the attached window will overlap with system bars.

Window flag: When requesting layout with an attached window, the attached window may overlap with the screen decorations of the parent window such as the navigation bar. By including this flag, the window manager will layout the attached window within the decor frame of the parent window such that it doesn't overlap with screen decorations.

Constant Value: 1073741824 (0x40000000)

### FLAG_LAYOUT_INSET_DECOR

    public static final int FLAG_LAYOUT_INSET_DECOR

This constant is deprecated.
Insets will always be delivered to your application.

Window flag: a special option only for use in combination with `FLAG_LAYOUT_IN_SCREEN`. When requesting layout in the screen your window may appear on top of or behind screen decorations such as the status bar. By also including this flag, the window manager will report the inset rectangle needed to ensure your content is not covered by screen decorations. This flag is normally set for you by Window as described in `Window#setFlags`

Constant Value: 65536 (0x00010000)

### FLAG_LAYOUT_IN_OVERSCAN

    public static final int FLAG_LAYOUT_IN_OVERSCAN

This constant is deprecated.
Overscan areas aren't set by any Android product anymore as of Android 11.

Window flag: allow window contents to extend in to the screen's overscan area, if there is one. The window should still correctly position its contents to take the overscan area into account.

This flag can be controlled in your theme through the `R.attr.windowOverscan` attribute; this attribute is automatically set for you in the standard overscan themes such as `R.style.Theme_Holo_NoActionBar_Overscan`, `R.style.Theme_Holo_Light_NoActionBar_Overscan`, `R.style.Theme_DeviceDefault_NoActionBar_Overscan`, and `R.style.Theme_DeviceDefault_Light_NoActionBar_Overscan`.

When this flag is enabled for a window, its normal content may be obscured to some degree by the overscan region of the display. To ensure key parts of that content are visible to the user, you can use `View#setFitsSystemWindows(boolean)` to set the point in the view hierarchy where the appropriate offsets should be applied. (This can be done either by directly calling this function, using the `R.attr.fitsSystemWindows` attribute in your view hierarchy, or implementing you own `View#fitSystemWindows(android.graphics.Rect)` method).

This mechanism for positioning content elements is identical to its equivalent use with layout and `View#setSystemUiVisibility(int)`; here is an example layout that will correctly position its UI elements with this overscan flag is set:

    <!-- This layout is designed for use with FLAG_LAYOUT_IN_OVERSCAN, so its window will
         be placed into the overscan region of the display (if there is one).  Thus the contents
         of the top-level view may be obscured around the edges by the display, leaving the
         edge of the box background used here invisible. -->
    <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="@drawable/box_white">

        <!-- This is still in the same position as the top-level FrameLayout, so the contentx
            of this TextView may also be obscured. -->
        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_marginTop="3dp"
            android:layout_marginLeft="3dp"
            android:textAppearance="?android:attr/textAppearanceMedium"
            android:text="Overscan" />

        <!-- This FrameLayout uses android:fitsSystemWindows to have its padding adjusted so
             that within that space its content is offset to not be obscured by the overscan
             region (or also system decors that are covering its UI. -->
        <FrameLayout
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:fitsSystemWindows="true">

            <!-- Now that we are within the padding region of the parent FrameLayout, we can
                 safely place content that will be visible to the user. -->
            <ImageView
                android:layout_width="match_parent"
                android:layout_height="match_parent"
                android:src="@drawable/frantic"
                android:scaleType="fitXY" />
            <ImageView
                android:layout_width="match_parent"
                android:layout_height="match_parent"
                android:background="@drawable/box_white" />
            <TextView
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_marginTop="3dp"
                android:layout_marginLeft="3dp"
                android:textAppearance="?android:attr/textAppearanceMedium"
                android:text="Content" />

        </FrameLayout>

    </FrameLayout>

Constant Value: 33554432 (0x02000000)

### FLAG_LAYOUT_IN_SCREEN

    public static final int FLAG_LAYOUT_IN_SCREEN

Window flag for attached windows: Place the window within the entire screen, ignoring any constraints from the parent window.

Note: on displays that have a `DisplayCutout`, the window may be placed such that it avoids the `DisplayCutout` area if necessary according to the `layoutInDisplayCutoutMode`.

Constant Value: 256 (0x00000100)

### FLAG_LAYOUT_NO_LIMITS

    public static final int FLAG_LAYOUT_NO_LIMITS

Window flag: allow window to extend outside of the screen.

Constant Value: 512 (0x00000200)

### FLAG_LOCAL_FOCUS_MODE

    public static final int FLAG_LOCAL_FOCUS_MODE

Flag for a window in local focus mode. Window in local focus mode can control focus independent of window manager using `Window#setLocalFocus(boolean, boolean)`. Usually window in this mode will not get touch/key events from window manager, but will get events only via local injection using `Window#injectInputEvent(InputEvent)`.

Constant Value: 268435456 (0x10000000)

### FLAG_NOT_FOCUSABLE

    public static final int FLAG_NOT_FOCUSABLE

Window flag: this window won't ever get key input focus, so the user can not send key or other button events to it. Those will instead go to whatever focusable window is behind it. This flag will also enable `FLAG_NOT_TOUCH_MODAL` whether or not that is explicitly set.

Setting this flag also implies that the window will not need to interact with a soft input method, so it will be Z-ordered and positioned independently of any active input method (typically this means it gets Z-ordered on top of the input method, so it can use the full screen for its content and cover the input method if needed. You can use `FLAG_ALT_FOCUSABLE_IM` to modify this behavior.

Constant Value: 8 (0x00000008)

### FLAG_NOT_TOUCHABLE

    public static final int FLAG_NOT_TOUCHABLE

Window flag: this window can never receive touch events.

Constant Value: 16 (0x00000010)

### FLAG_NOT_TOUCH_MODAL

    public static final int FLAG_NOT_TOUCH_MODAL

Window flag: even when this window is focusable (its `FLAG_NOT_FOCUSABLE` is not set), allow any pointer events outside of the window to be sent to the windows behind it. Otherwise it will consume all pointer events itself, regardless of whether they are inside of the window.

Constant Value: 32 (0x00000020)

### FLAG_SCALED

    public static final int FLAG_SCALED

Window flag: a special mode where the layout parameters are used to perform scaling of the surface when it is composited to the screen.

Constant Value: 16384 (0x00004000)

### FLAG_SECURE

    public static final int FLAG_SECURE

Window flag: treat the content of the window as secure, preventing it from appearing in screenshots or from being viewed on non-secure displays.

See `Display.FLAG_SECURE` for more details about secure surfaces and secure displays.

Constant Value: 8192 (0x00002000)

### FLAG_SHOW_WALLPAPER

    public static final int FLAG_SHOW_WALLPAPER

Window flag: ask that the system wallpaper be shown behind your window. The window surface must be translucent to be able to actually see the wallpaper behind it; this flag just ensures that the wallpaper surface will be there if this window actually has translucent regions.

This flag can be controlled in your theme through the `R.attr.windowShowWallpaper` attribute; this attribute is automatically set for you in the standard wallpaper themes such as `R.style.Theme_Wallpaper`, `R.style.Theme_Wallpaper_NoTitleBar`, `R.style.Theme_Wallpaper_NoTitleBar_Fullscreen`, `R.style.Theme_Holo_Wallpaper`, `R.style.Theme_Holo_Wallpaper_NoTitleBar`, `R.style.Theme_DeviceDefault_Wallpaper`, and `R.style.Theme_DeviceDefault_Wallpaper_NoTitleBar`.

Constant Value: 1048576 (0x00100000)

### FLAG_SHOW_WHEN_LOCKED

    public static final int FLAG_SHOW_WHEN_LOCKED

This constant is deprecated.
Use `R.attr.showWhenLocked` or `Activity.setShowWhenLocked(boolean)` instead to prevent an unintentional double life-cycle event.

Window flag: special flag to let windows be shown when the screen is locked. This will let application windows take precedence over key guard or any other lock screens. Can be used with `FLAG_KEEP_SCREEN_ON` to turn screen on and display windows directly before showing the key guard window. Can be used with `FLAG_DISMISS_KEYGUARD` to automatically fully dismisss non-secure keyguards. This flag only applies to the top-most full-screen window.

Constant Value: 524288 (0x00080000)

### FLAG_SPLIT_TOUCH

    public static final int FLAG_SPLIT_TOUCH

Window flag: when set the window will accept for touch events outside of its bounds to be sent to other windows that also support split touch. When this flag is not set, the first pointer that goes down determines the window to which all subsequent touches go until all pointers go up. When this flag is set, each pointer (not necessarily the first) that goes down determines the window to which all subsequent touches of that pointer will go until that pointer goes up thereby enabling touches with multiple pointers to be split across multiple windows.

Constant Value: 8388608 (0x00800000)

### FLAG_TOUCHABLE_WHEN_WAKING

    public static final int FLAG_TOUCHABLE_WHEN_WAKING

This constant is deprecated.
This flag has no effect.

Window flag: when set, if the device is asleep when the touch screen is pressed, you will receive this first touch event. Usually the first touch event is consumed by the system since the user can not see what they are pressing on.

Constant Value: 64 (0x00000040)

### FLAG_TRANSLUCENT_NAVIGATION

    public static final int FLAG_TRANSLUCENT_NAVIGATION

This constant is deprecated.
Use `Window#setNavigationBarColor(int)` with a half-translucent color instead.

Window flag: request a translucent navigation bar with minimal system-provided background protection.

This flag can be controlled in your theme through the `R.attr.windowTranslucentNavigation` attribute; this attribute is automatically set for you in the standard translucent decor themes such as `R.style.Theme_Holo_NoActionBar_TranslucentDecor`, `R.style.Theme_Holo_Light_NoActionBar_TranslucentDecor`, `R.style.Theme_DeviceDefault_NoActionBar_TranslucentDecor`, and `R.style.Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor`.

When this flag is enabled for a window, it automatically sets the system UI visibility flags `View#SYSTEM_UI_FLAG_LAYOUT_STABLE` and `View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION`.

Note: For devices that support `PackageManager.FEATURE_AUTOMOTIVE` this flag can be disabled by the car manufacturers.

Constant Value: 134217728 (0x08000000)

### FLAG_TRANSLUCENT_STATUS

    public static final int FLAG_TRANSLUCENT_STATUS

This constant is deprecated.
Use `Window#setStatusBarColor(int)` with a half-translucent color instead.

Window flag: request a translucent status bar with minimal system-provided background protection.

This flag can be controlled in your theme through the `R.attr.windowTranslucentStatus` attribute; this attribute is automatically set for you in the standard translucent decor themes such as `R.style.Theme_Holo_NoActionBar_TranslucentDecor`, `R.style.Theme_Holo_Light_NoActionBar_TranslucentDecor`, `R.style.Theme_DeviceDefault_NoActionBar_TranslucentDecor`, and `R.style.Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor`.

When this flag is enabled for a window, it automatically sets the system UI visibility flags `View#SYSTEM_UI_FLAG_LAYOUT_STABLE` and `View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN`.

Note: For devices that support `PackageManager.FEATURE_AUTOMOTIVE` this flag may be ignored.

Constant Value: 67108864 (0x04000000)

### FLAG_TURN_SCREEN_ON

    public static final int FLAG_TURN_SCREEN_ON

This constant is deprecated.
Use `R.attr.turnScreenOn` or `Activity.setTurnScreenOn(boolean)` instead to prevent an unintentional double life-cycle event.

Window flag: when set as a window is being added or made visible, once the window has been shown then the system will poke the power manager's user activity (as if the user had woken up the device) to turn the screen on.

Constant Value: 2097152 (0x00200000)

### FLAG_WATCH_OUTSIDE_TOUCH

    public static final int FLAG_WATCH_OUTSIDE_TOUCH

Window flag: if you have set `FLAG_NOT_TOUCH_MODAL`, you can set this flag to receive a single special MotionEvent with the action `MotionEvent#ACTION_OUTSIDE` for touches that occur outside of your window. Note that you will not receive the full down/move/up gesture, only the location of the first down as an ACTION_OUTSIDE.

Constant Value: 262144 (0x00040000)

### FORMAT_CHANGED

    public static final int FORMAT_CHANGED

Constant Value: 8 (0x00000008)

### LAST_APPLICATION_WINDOW

    public static final int LAST_APPLICATION_WINDOW

End of types of application windows.

Constant Value: 99 (0x00000063)

### LAST_SUB_WINDOW

    public static final int LAST_SUB_WINDOW

End of types of sub-windows.

Constant Value: 1999 (0x000007cf)

### LAST_SYSTEM_WINDOW

    public static final int LAST_SYSTEM_WINDOW

End of types of system windows.

Constant Value: 2999 (0x00000bb7)

### LAYOUT_CHANGED

    public static final int LAYOUT_CHANGED

Constant Value: 1 (0x00000001)

### LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS

    public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS

The window is always allowed to extend into the `DisplayCutout` areas on the all edges of the screen.

The window must make sure that no important content overlaps with the `DisplayCutout`.

In this mode, the window extends under cutouts on the all edges of the display in both portrait and landscape, regardless of whether the window is hiding the system bars.

See also:

- `DisplayCutout`
- `WindowInsets.getDisplayCutout()`
- `layoutInDisplayCutoutMode`
- `android:windowLayoutInDisplayCutoutMode`

Constant Value: 3 (0x00000003)

### LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT

    public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT

The window is allowed to extend into the `DisplayCutout` area, only if the `DisplayCutout` is fully contained within a system bar. Otherwise, the window is laid out such that it does not overlap with the `DisplayCutout` area.

In practice, this means that if the window did not set `FLAG_FULLSCREEN` or `View#SYSTEM_UI_FLAG_FULLSCREEN`, it can extend into the cutout area in portrait if the cutout is at the top edge. Similarly for `View#SYSTEM_UI_FLAG_HIDE_NAVIGATION` and a cutout at the bottom of the screen. Otherwise (i.e. fullscreen or landscape) it is laid out such that it does not overlap the cutout area.

The usual precautions for not overlapping with the status and navigation bar are sufficient for ensuring that no important content overlaps with the DisplayCutout.

See also:

- `DisplayCutout`
- `WindowInsets`
- `layoutInDisplayCutoutMode`
- `android:windowLayoutInDisplayCutoutMode`

Constant Value: 0 (0x00000000)

### LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER

    public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER

The window is never allowed to overlap with the DisplayCutout area.

This should be used with windows that transiently set `View#SYSTEM_UI_FLAG_FULLSCREEN` or `View#SYSTEM_UI_FLAG_HIDE_NAVIGATION` to avoid a relayout of the window when the respective flag is set or cleared.

See also:

- `DisplayCutout`
- `layoutInDisplayCutoutMode`
- `android:windowLayoutInDisplayCutoutMode`

Constant Value: 2 (0x00000002)

### LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES

    public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES

The window is always allowed to extend into the `DisplayCutout` areas on the short edges of the screen. The window will never extend into a `DisplayCutout` area on the long edges of the screen.

The window must make sure that no important content overlaps with the `DisplayCutout`.

In this mode, the window extends under cutouts on the short edge of the display in both portrait and landscape, regardless of whether the window is hiding the system bars:

A cutout in the corner is considered to be on the short edge:

On the other hand, should the cutout be on the long edge of the display, a letterbox will be applied such that the window does not extend into the cutout on either long edge:

See also:

- `DisplayCutout`
- `WindowInsets.getDisplayCutout()`
- `layoutInDisplayCutoutMode`
- `android:windowLayoutInDisplayCutoutMode`

Constant Value: 1 (0x00000001)

### MEMORY_TYPE_CHANGED

    public static final int MEMORY_TYPE_CHANGED

Constant Value: 256 (0x00000100)

### MEMORY_TYPE_GPU

    public static final int MEMORY_TYPE_GPU

This constant is deprecated.
this is ignored, this value is set automatically when needed.

Constant Value: 2 (0x00000002)

### MEMORY_TYPE_HARDWARE

    public static final int MEMORY_TYPE_HARDWARE

This constant is deprecated.
this is ignored, this value is set automatically when needed.

Constant Value: 1 (0x00000001)

### MEMORY_TYPE_NORMAL

    public static final int MEMORY_TYPE_NORMAL

This constant is deprecated.
this is ignored, this value is set automatically when needed.

Constant Value: 0 (0x00000000)

### MEMORY_TYPE_PUSH_BUFFERS

    public static final int MEMORY_TYPE_PUSH_BUFFERS

This constant is deprecated.
this is ignored, this value is set automatically when needed.

Constant Value: 3 (0x00000003)

### ROTATION_ANIMATION_CHANGED

    public static final int ROTATION_ANIMATION_CHANGED

Constant Value: 4096 (0x00001000)

### ROTATION_ANIMATION_CROSSFADE

    public static final int ROTATION_ANIMATION_CROSSFADE

Value for `rotationAnimation` which specifies that this window will fade in or out following a rotation.

Constant Value: 1 (0x00000001)

### ROTATION_ANIMATION_JUMPCUT

    public static final int ROTATION_ANIMATION_JUMPCUT

Value for `rotationAnimation` which specifies that this window will immediately disappear or appear following a rotation.

Constant Value: 2 (0x00000002)

### ROTATION_ANIMATION_ROTATE

    public static final int ROTATION_ANIMATION_ROTATE

Value for `rotationAnimation` which specifies that this window will visually rotate in or out following a rotation.

Constant Value: 0 (0x00000000)

### ROTATION_ANIMATION_SEAMLESS

    public static final int ROTATION_ANIMATION_SEAMLESS

Value for `rotationAnimation` to specify seamless rotation mode. This works like JUMPCUT but will fall back to CROSSFADE if rotation can't be applied without pausing the screen. For example, this is ideal for Camera apps which don't want the viewfinder contents to ever rotate or fade (and rather to be seamless) but also don't want ROTATION_ANIMATION_JUMPCUT during app transition scenarios where seamless rotation can't be applied.

Constant Value: 3 (0x00000003)

### SCREEN_BRIGHTNESS_CHANGED

    public static final int SCREEN_BRIGHTNESS_CHANGED

Constant Value: 2048 (0x00000800)

### SCREEN_ORIENTATION_CHANGED

    public static final int SCREEN_ORIENTATION_CHANGED

Constant Value: 1024 (0x00000400)

### SOFT_INPUT_ADJUST_NOTHING

    public static final int SOFT_INPUT_ADJUST_NOTHING

Adjustment option for `softInputMode`: set to have a window not adjust for a shown input method. The window will not be resized, and it will not be panned to make its focus visible.

Constant Value: 48 (0x00000030)

### SOFT_INPUT_ADJUST_PAN

    public static final int SOFT_INPUT_ADJUST_PAN

Adjustment option for `softInputMode`: set to have a window pan when an input method is shown, so it doesn't need to deal with resizing but just panned by the framework to ensure the current input focus is visible. This can not be combined with `SOFT_INPUT_ADJUST_RESIZE`; if neither of these are set, then the system will try to pick one or the other depending on the contents of the window.

Constant Value: 32 (0x00000020)

### SOFT_INPUT_ADJUST_RESIZE

    public static final int SOFT_INPUT_ADJUST_RESIZE

This constant is deprecated.
Call `Window#setDecorFitsSystemWindows(boolean)` with `false` and install an `OnApplyWindowInsetsListener` on your root content view that fits insets of type `Type#ime()`.

Adjustment option for `softInputMode`: set to allow the window to be resized when an input method is shown, so that its contents are not covered by the input method. This can not be combined with `SOFT_INPUT_ADJUST_PAN`; if neither of these are set, then the system will try to pick one or the other depending on the contents of the window. If the window's layout parameter flags include `FLAG_FULLSCREEN`, this value for `softInputMode` will be ignored; the window will not resize, but will stay fullscreen.

Constant Value: 16 (0x00000010)

### SOFT_INPUT_ADJUST_UNSPECIFIED

    public static final int SOFT_INPUT_ADJUST_UNSPECIFIED

Adjustment option for `softInputMode`: nothing specified. The system will try to pick one or the other depending on the contents of the window.

Constant Value: 0 (0x00000000)

### SOFT_INPUT_IS_FORWARD_NAVIGATION

    public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION

Bit for `softInputMode`: set when the user has navigated forward to the window. This is normally set automatically for you by the system, though you may want to set it in certain cases when you are displaying a window yourself. This flag will always be cleared automatically after the window is displayed.

Constant Value: 256 (0x00000100)

### SOFT_INPUT_MASK_ADJUST

    public static final int SOFT_INPUT_MASK_ADJUST

Mask for `softInputMode` of the bits that determine the way that the window should be adjusted to accommodate the soft input window.

Constant Value: 240 (0x000000f0)

### SOFT_INPUT_MASK_STATE

    public static final int SOFT_INPUT_MASK_STATE

Mask for `softInputMode` of the bits that determine the desired visibility state of the soft input area for this window.

Constant Value: 15 (0x0000000f)

### SOFT_INPUT_MODE_CHANGED

    public static final int SOFT_INPUT_MODE_CHANGED

Constant Value: 512 (0x00000200)

### SOFT_INPUT_STATE_ALWAYS_HIDDEN

    public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN

Visibility state for `softInputMode`: please always hide any soft input area when this window receives focus.

Constant Value: 3 (0x00000003)

### SOFT_INPUT_STATE_ALWAYS_VISIBLE

    public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE

Visibility state for `softInputMode`: please always make the soft input area visible when this window receives input focus.

Applications that target `Build.VERSION_CODES.P` and later, this flag is ignored unless there is a focused view that returns `true` from `View#isInEditMode()` when the window is focused.

Constant Value: 5 (0x00000005)

### SOFT_INPUT_STATE_HIDDEN

    public static final int SOFT_INPUT_STATE_HIDDEN

Visibility state for `softInputMode`: please hide any soft input area when normally appropriate (when the user is navigating forward to your window).

Constant Value: 2 (0x00000002)

### SOFT_INPUT_STATE_UNCHANGED

    public static final int SOFT_INPUT_STATE_UNCHANGED

Visibility state for `softInputMode`: please don't change the state of the soft input area.

Constant Value: 1 (0x00000001)

### SOFT_INPUT_STATE_UNSPECIFIED

    public static final int SOFT_INPUT_STATE_UNSPECIFIED

Visibility state for `softInputMode`: no state has been specified. The system may show or hide the software keyboard for better user experience when the window gains focus.

Constant Value: 0 (0x00000000)

### SOFT_INPUT_STATE_VISIBLE

    public static final int SOFT_INPUT_STATE_VISIBLE

Visibility state for `softInputMode`: please show the soft input area when normally appropriate (when the user is navigating forward to your window).

Applications that target `Build.VERSION_CODES.P` and later, this flag is ignored unless there is a focused view that returns `true` from `View#isInEditMode()` when the window is focused.

Constant Value: 4 (0x00000004)

### TITLE_CHANGED

    public static final int TITLE_CHANGED

Constant Value: 64 (0x00000040)

### TYPE_ACCESSIBILITY_OVERLAY

    public static final int TYPE_ACCESSIBILITY_OVERLAY

Window type: Windows that are overlaid only by a connected `AccessibilityService` for interception of user interactions without changing the windows an accessibility service can introspect. In particular, an accessibility service can introspect only windows that a sighted user can interact with which is they can touch these windows or can type into these windows. For example, if there is a full screen accessibility overlay that is touchable, the windows below it will be introspectable by an accessibility service even though they are covered by a touchable window.

Constant Value: 2032 (0x000007f0)

### TYPE_APPLICATION

    public static final int TYPE_APPLICATION

Window type: a normal application window. The `token` must be an Activity token identifying who the window belongs to. In multiuser systems shows only on the owning user's window.

Constant Value: 2 (0x00000002)

### TYPE_APPLICATION_ATTACHED_DIALOG

    public static final int TYPE_APPLICATION_ATTACHED_DIALOG

Window type: like `TYPE_APPLICATION_PANEL`, but layout of the window happens as that of a top-level window, not as a child of its container.

Constant Value: 1003 (0x000003eb)

### TYPE_APPLICATION_MEDIA

    public static final int TYPE_APPLICATION_MEDIA

Window type: window for showing media (such as video). These windows are displayed behind their attached window.

Constant Value: 1001 (0x000003e9)

### TYPE_APPLICATION_OVERLAY

    public static final int TYPE_APPLICATION_OVERLAY

Window type: Application overlay windows are displayed above all activity windows (types between `FIRST_APPLICATION_WINDOW` and `LAST_APPLICATION_WINDOW`) but below critical system windows like the status bar or IME.

The system may change the position, size, or visibility of these windows at anytime to reduce visual clutter to the user and also manage resources.

Requires `Manifest.permission.SYSTEM_ALERT_WINDOW` permission.

The system will adjust the importance of processes with this window type to reduce the chance of the low-memory-killer killing them.

In multi-user systems shows only on the owning user's screen.

Constant Value: 2038 (0x000007f6)

### TYPE_APPLICATION_PANEL

    public static final int TYPE_APPLICATION_PANEL

Window type: a panel on top of an application window. These windows appear on top of their attached window.

Constant Value: 1000 (0x000003e8)

### TYPE_APPLICATION_STARTING

    public static final int TYPE_APPLICATION_STARTING

Window type: special application window that is displayed while the application is starting. Not for use by applications themselves; this is used by the system to display something until the application can show its own windows. In multiuser systems shows on all users' windows.

Constant Value: 3 (0x00000003)

### TYPE_APPLICATION_SUB_PANEL

    public static final int TYPE_APPLICATION_SUB_PANEL

Window type: a sub-panel on top of an application window. These windows are displayed on top their attached window and any `TYPE_APPLICATION_PANEL` panels.

Constant Value: 1002 (0x000003ea)

### TYPE_BASE_APPLICATION

    public static final int TYPE_BASE_APPLICATION

Window type: an application window that serves as the "base" window of the overall application; all other application windows will appear on top of it. In multiuser systems shows only on the owning user's window.

Constant Value: 1 (0x00000001)

### TYPE_CHANGED

    public static final int TYPE_CHANGED

Constant Value: 2 (0x00000002)

### TYPE_DRAWN_APPLICATION

    public static final int TYPE_DRAWN_APPLICATION

Window type: a variation on TYPE_APPLICATION that ensures the window manager will wait for this window to be drawn before the app is shown. In multiuser systems shows only on the owning user's window.

Constant Value: 4 (0x00000004)

### TYPE_INPUT_METHOD

    public static final int TYPE_INPUT_METHOD

Window type: internal input methods windows, which appear above the normal UI. Application windows may be resized or panned to keep the input focus visible while this window is displayed. In multiuser systems shows only on the owning user's window.

Constant Value: 2011 (0x000007db)

### TYPE_INPUT_METHOD_DIALOG

    public static final int TYPE_INPUT_METHOD_DIALOG

Window type: internal input methods dialog windows, which appear above the current input method window. In multiuser systems shows only on the owning user's window.

Constant Value: 2012 (0x000007dc)

### TYPE_KEYGUARD_DIALOG

    public static final int TYPE_KEYGUARD_DIALOG

Window type: dialogs that the keyguard shows In multiuser systems shows on all users' windows.

Constant Value: 2009 (0x000007d9)

### TYPE_PHONE

    public static final int TYPE_PHONE

This constant is deprecated.
for non-system apps. Use `TYPE_APPLICATION_OVERLAY` instead.

Window type: phone. These are non-application windows providing user interaction with the phone (in particular incoming calls). These windows are normally placed above all applications, but behind the status bar. In multiuser systems shows on all users' windows.

Constant Value: 2002 (0x000007d2)

### TYPE_PRIORITY_PHONE

    public static final int TYPE_PRIORITY_PHONE

This constant is deprecated.
for non-system apps. Use `TYPE_APPLICATION_OVERLAY` instead.

Window type: priority phone UI, which needs to be displayed even if the keyguard is active. These windows must not take input focus, or they will interfere with the keyguard. In multiuser systems shows on all users' windows.

Constant Value: 2007 (0x000007d7)

### TYPE_PRIVATE_PRESENTATION

    public static final int TYPE_PRIVATE_PRESENTATION

Window type: Window for Presentation on top of private virtual display.

Constant Value: 2030 (0x000007ee)

### TYPE_SEARCH_BAR

    public static final int TYPE_SEARCH_BAR

Window type: the search bar. There can be only one search bar window; it is placed at the top of the screen. In multiuser systems shows on all users' windows.

Constant Value: 2001 (0x000007d1)

### TYPE_STATUS_BAR

    public static final int TYPE_STATUS_BAR

Window type: the status bar. There can be only one status bar window; it is placed at the top of the screen, and all other windows are shifted down so they are below it. In multiuser systems shows on all users' windows.

Constant Value: 2000 (0x000007d0)

### TYPE_STATUS_BAR_PANEL

    public static final int TYPE_STATUS_BAR_PANEL

This constant is deprecated.
This became API by accident and was never intended to be used for applications.

Window type: panel that slides out from over the status bar In multiuser systems shows on all users' windows.

Constant Value: 2014 (0x000007de)

### TYPE_SYSTEM_ALERT

    public static final int TYPE_SYSTEM_ALERT

This constant is deprecated.
for non-system apps. Use `TYPE_APPLICATION_OVERLAY` instead.

Window type: system window, such as low power alert. These windows are always on top of application windows. In multiuser systems shows only on the owning user's window.

Constant Value: 2003 (0x000007d3)

### TYPE_SYSTEM_DIALOG

    public static final int TYPE_SYSTEM_DIALOG

Window type: panel that slides out from the status bar In multiuser systems shows on all users' windows.

Constant Value: 2008 (0x000007d8)

### TYPE_SYSTEM_ERROR

    public static final int TYPE_SYSTEM_ERROR

This constant is deprecated.
for non-system apps. Use `TYPE_APPLICATION_OVERLAY` instead.

Window type: internal system error windows, appear on top of everything they can. In multiuser systems shows only on the owning user's window.

Constant Value: 2010 (0x000007da)

### TYPE_SYSTEM_OVERLAY

    public static final int TYPE_SYSTEM_OVERLAY

This constant is deprecated.
for non-system apps. Use `TYPE_APPLICATION_OVERLAY` instead.

Window type: system overlay windows, which need to be displayed on top of everything else. These windows must not take input focus, or they will interfere with the keyguard. In multiuser systems shows only on the owning user's window.

Constant Value: 2006 (0x000007d6)

### TYPE_TOAST

    public static final int TYPE_TOAST

This constant is deprecated.
for non-system apps. Use `TYPE_APPLICATION_OVERLAY` instead.

Window type: transient notifications. In multiuser systems shows only on the owning user's window.

Constant Value: 2005 (0x000007d5)

### TYPE_WALLPAPER

    public static final int TYPE_WALLPAPER

Window type: wallpaper window, placed behind any window that wants to sit on top of the wallpaper. In multiuser systems shows only on the owning user's window.

Constant Value: 2013 (0x000007dd)

## Fields

### CREATOR

    public static final Creator<WindowManager.LayoutParams> CREATOR

### alpha

    public float alpha

An alpha value to apply to this entire window. An alpha of 1.0 means fully opaque and 0.0 means fully transparent

### buttonBrightness

    public float buttonBrightness

This can be used to override the standard behavior of the button and keyboard backlights. A value of less than 0, the default, means to use the standard backlight behavior. 0 to 1 adjusts the brightness from dark to full bright.

### dimAmount

    public float dimAmount

When `FLAG_DIM_BEHIND` is set, this is the amount of dimming to apply. Range is from 1.0 for completely opaque to 0.0 for no dim.

### flags

    public int flags

Various behavioral options/flags. Default is none.

See also:

- `FLAG_ALLOW_LOCK_WHILE_SCREEN_ON`
- `FLAG_DIM_BEHIND`
- `FLAG_NOT_FOCUSABLE`
- `FLAG_NOT_TOUCHABLE`
- `FLAG_NOT_TOUCH_MODAL`
- `FLAG_TOUCHABLE_WHEN_WAKING`
- `FLAG_KEEP_SCREEN_ON`
- `FLAG_LAYOUT_IN_SCREEN`
- `FLAG_LAYOUT_NO_LIMITS`
- `FLAG_FULLSCREEN`
- `FLAG_FORCE_NOT_FULLSCREEN`
- `FLAG_SECURE`
- `FLAG_SCALED`
- `FLAG_IGNORE_CHEEK_PRESSES`
- `FLAG_LAYOUT_INSET_DECOR`
- `FLAG_ALT_FOCUSABLE_IM`
- `FLAG_WATCH_OUTSIDE_TOUCH`
- `FLAG_SHOW_WHEN_LOCKED`
- `FLAG_SHOW_WALLPAPER`
- `FLAG_TURN_SCREEN_ON`
- `FLAG_DISMISS_KEYGUARD`
- `FLAG_SPLIT_TOUCH`
- `FLAG_HARDWARE_ACCELERATED`
- `FLAG_LOCAL_FOCUS_MODE`
- `FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS`

### format

    public int format

The desired bitmap format. May be one of the constants in `PixelFormat`. The choice of format might be overridden by `setColorMode(int)`. Default is OPAQUE.

### gravity

    public int gravity

Placement of window within the screen as per `Gravity`. Both `Gravity#apply(int, int, int, android.graphics.Rect, int, int, android.graphics.Rect)` and `Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)` are used during window layout, with this value given as the desired gravity. For example you can specify `Gravity#DISPLAY_CLIP_HORIZONTAL` and `Gravity#DISPLAY_CLIP_VERTICAL` here to control the behavior of `Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)`.

See also:

- `Gravity`

### horizontalMargin

    public float horizontalMargin

The horizontal margin, as a percentage of the container's width, between the container and the widget. See `Gravity#apply(int, int, int, android.graphics.Rect, int, int, android.graphics.Rect)` for how this is used. This field is added with `x` to supply the xAdj parameter.

### horizontalWeight

    public float horizontalWeight

Indicates how much of the extra space will be allocated horizontally to the view associated with these LayoutParams. Specify 0 if the view should not be stretched. Otherwise the extra pixels will be pro-rated among all views whose weight is greater than 0.

### layoutInDisplayCutoutMode

    public int layoutInDisplayCutoutMode

Controls how the window is laid out if there is a `DisplayCutout`.

Defaults to `LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT`.
Value is either `0` or a combination of `LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT`, `LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES`, `LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER`, and `LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS`

See also:

- `LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT`
- `LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES`
- `LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER`
- `LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS`
- `DisplayCutout`
- `android:windowLayoutInDisplayCutoutMode`

### memoryType

    public int memoryType

This field is deprecated.
this is ignored

### packageName

    public String packageName

Name of the package owning this window.

### preferMinimalPostProcessing

    public boolean preferMinimalPostProcessing

Indicates whether this window wants the connected display to do minimal post processing on the produced image or video frames. This will only be requested if the window is visible on the screen.

This setting should be used when low latency has a higher priority than image enhancement processing (e.g. for games or video conferencing).

If the Display sink is connected via HDMI, the device will begin to send infoframes with Auto Low Latency Mode enabled and Game Content Type. This will switch the connected display to a minimal image processing mode (if available), which reduces latency, improving the user experience for gaming or video conferencing applications. For more information, see HDMI 2.1 specification.

If the Display sink has an internal connection or uses some other protocol than HDMI, effects may be similar but implementation-defined.

The ability to switch to a mode with minimal post proessing may be disabled by a user setting in the system settings menu. In that case, this field is ignored and the display will remain in its current mode.

See also:

- `ActivityInfo.FLAG_PREFER_MINIMAL_POST_PROCESSING`
- `Display.isMinimalPostProcessingSupported()`
- `Window.setPreferMinimalPostProcessing(boolean)`

### preferredDisplayModeId

    public int preferredDisplayModeId

Id of the preferred display mode for the window.

This must be one of the supported modes obtained for the display(s) the window is on. A value of `0` means no preference.

See also:

- `Display.getSupportedModes()`
- `Display.Mode.getModeId()`

### preferredRefreshRate

    public float preferredRefreshRate

This field is deprecated.
use `preferredDisplayModeId` instead

The preferred refresh rate for the window. This must be one of the supported refresh rates obtained for the display(s) the window is on. The selected refresh rate will be applied to the display's default mode. This value is ignored if `preferredDisplayModeId` is set.

See also:

- `Display.getSupportedRefreshRates()`

### rotationAnimation

    public int rotationAnimation

Define the exit and entry animations used on this window when the device is rotated. This only has an affect if the incoming and outgoing topmost opaque windows have the #FLAG_FULLSCREEN bit set and are not covered by other windows. All other situations default to the `ROTATION_ANIMATION_ROTATE` behavior.

See also:

- `ROTATION_ANIMATION_ROTATE`
- `ROTATION_ANIMATION_CROSSFADE`
- `ROTATION_ANIMATION_JUMPCUT`

### screenBrightness

    public float screenBrightness

This can be used to override the user's preferred brightness of the screen. A value of less than 0, the default, means to use the preferred screen brightness. 0 to 1 adjusts the brightness from dark to full bright.

### screenOrientation

    public int screenOrientation

Specific orientation value for a window. May be any of the same values allowed for `ActivityInfo.screenOrientation`. If not set, a default value of `ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED` will be used.
Value is android.content.pm.ActivityInfo.SCREEN_ORIENTATION_UNSET, `ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED`, `ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE`, `ActivityInfo.SCREEN_ORIENTATION_PORTRAIT`, `ActivityInfo.SCREEN_ORIENTATION_USER`, `ActivityInfo.SCREEN_ORIENTATION_BEHIND`, `ActivityInfo.SCREEN_ORIENTATION_SENSOR`, `ActivityInfo.SCREEN_ORIENTATION_NOSENSOR`, `ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE`, `ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT`, `ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE`, `ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT`, `ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR`, `ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE`, `ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT`, `ActivityInfo.SCREEN_ORIENTATION_FULL_USER`, or `ActivityInfo.SCREEN_ORIENTATION_LOCKED`

### softInputMode

    public int softInputMode

Desired operating mode for any soft input area. May be any combination of:

- One of the visibility states `SOFT_INPUT_STATE_UNSPECIFIED`, `SOFT_INPUT_STATE_UNCHANGED`, `SOFT_INPUT_STATE_HIDDEN`, `SOFT_INPUT_STATE_ALWAYS_HIDDEN`, `SOFT_INPUT_STATE_VISIBLE`, or `SOFT_INPUT_STATE_ALWAYS_VISIBLE`.
- One of the adjustment options `SOFT_INPUT_ADJUST_UNSPECIFIED`, `SOFT_INPUT_ADJUST_RESIZE`, `SOFT_INPUT_ADJUST_PAN`, or `SOFT_INPUT_ADJUST_NOTHING`.

This flag can be controlled in your theme through the `R.attr.windowSoftInputMode` attribute.

Value is either `0` or a combination of `SOFT_INPUT_STATE_UNSPECIFIED`, `SOFT_INPUT_STATE_UNCHANGED`, `SOFT_INPUT_STATE_HIDDEN`, `SOFT_INPUT_STATE_ALWAYS_HIDDEN`, `SOFT_INPUT_STATE_VISIBLE`, `SOFT_INPUT_STATE_ALWAYS_VISIBLE`, `SOFT_INPUT_ADJUST_UNSPECIFIED`, `SOFT_INPUT_ADJUST_RESIZE`, `SOFT_INPUT_ADJUST_PAN`, `SOFT_INPUT_ADJUST_NOTHING`, and `SOFT_INPUT_IS_FORWARD_NAVIGATION`

### systemUiVisibility

    public int systemUiVisibility

This field is deprecated.
SystemUiVisibility flags are deprecated. Use `WindowInsetsController` instead.

Control the visibility of the status bar.

See also:

- `View.STATUS_BAR_VISIBLE`
- `View.STATUS_BAR_HIDDEN`

### token

    public IBinder token

Identifier for this window. This will usually be filled in for you.

### type

    public int type

The general type of window. There are three main classes of window types:

- Application windows (ranging from `FIRST_APPLICATION_WINDOW` to `LAST_APPLICATION_WINDOW`) are normal top-level application windows. For these types of windows, the `token` must be set to the token of the activity they are a part of (this will normally be done for you if `token` is null).
- Sub-windows (ranging from `FIRST_SUB_WINDOW` to `LAST_SUB_WINDOW`) are associated with another top-level window. For these types of windows, the `token` must be the token of the window it is attached to.
- System windows (ranging from `FIRST_SYSTEM_WINDOW` to `LAST_SYSTEM_WINDOW`) are special types of windows for use by the system for specific purposes. They should not normally be used by applications, and a special permission is required to use them.

Value is `TYPE_ACCESSIBILITY_OVERLAY`, `TYPE_APPLICATION`, `TYPE_APPLICATION_ATTACHED_DIALOG`, `TYPE_APPLICATION_MEDIA`, `TYPE_APPLICATION_OVERLAY`, `TYPE_APPLICATION_PANEL`, `TYPE_APPLICATION_STARTING`, `TYPE_APPLICATION_SUB_PANEL`, `TYPE_BASE_APPLICATION`, `TYPE_DRAWN_APPLICATION`, `TYPE_INPUT_METHOD`, `TYPE_INPUT_METHOD_DIALOG`, android.view.WindowManager.LayoutParams.TYPE_KEYGUARD, `TYPE_KEYGUARD_DIALOG`, `TYPE_PHONE`, `TYPE_PRIORITY_PHONE`, `TYPE_PRIVATE_PRESENTATION`, `TYPE_SEARCH_BAR`, `TYPE_STATUS_BAR`, `TYPE_STATUS_BAR_PANEL`, `TYPE_SYSTEM_ALERT`, `TYPE_SYSTEM_DIALOG`, `TYPE_SYSTEM_ERROR`, `TYPE_SYSTEM_OVERLAY`, `TYPE_TOAST`, or `TYPE_WALLPAPER`

See also:

- `TYPE_BASE_APPLICATION`
- `TYPE_APPLICATION`
- `TYPE_APPLICATION_STARTING`
- `TYPE_DRAWN_APPLICATION`
- `TYPE_APPLICATION_PANEL`
- `TYPE_APPLICATION_MEDIA`
- `TYPE_APPLICATION_SUB_PANEL`
- `TYPE_APPLICATION_ATTACHED_DIALOG`
- `TYPE_STATUS_BAR`
- `TYPE_SEARCH_BAR`
- `TYPE_PHONE`
- `TYPE_SYSTEM_ALERT`
- `TYPE_TOAST`
- `TYPE_SYSTEM_OVERLAY`
- `TYPE_PRIORITY_PHONE`
- `TYPE_SYSTEM_DIALOG`
- `TYPE_KEYGUARD_DIALOG`
- `TYPE_SYSTEM_ERROR`
- `TYPE_INPUT_METHOD`
- `TYPE_INPUT_METHOD_DIALOG`

### verticalMargin

    public float verticalMargin

The vertical margin, as a percentage of the container's height, between the container and the widget. See `Gravity#apply(int, int, int, android.graphics.Rect, int, int, android.graphics.Rect)` for how this is used. This field is added with `y` to supply the yAdj parameter.

### verticalWeight

    public float verticalWeight

Indicates how much of the extra space will be allocated vertically to the view associated with these LayoutParams. Specify 0 if the view should not be stretched. Otherwise the extra pixels will be pro-rated among all views whose weight is greater than 0.

### windowAnimations

    public int windowAnimations

A style resource defining the animations to use for this window. This must be a system resource; it can not be an application resource because the window manager does not have access to applications.

### x

    public int x

X position for this window. With the default gravity it is ignored. When using `Gravity#LEFT` or `Gravity#START` or `Gravity#RIGHT` or `Gravity#END` it provides an offset from the given edge.

### y

    public int y

Y position for this window. With the default gravity it is ignored. When using `Gravity#TOP` or `Gravity#BOTTOM` it provides an offset from the given edge.

## Public constructors

### LayoutParams

    public LayoutParams ()

### LayoutParams

    public LayoutParams (int _type)

Parameters
`_type` | `int`

### LayoutParams

    public LayoutParams (int _type,
                    int _flags)

Parameters
`_type` | `int`
`_flags` | `int`

### LayoutParams

    public LayoutParams (int _type,
                    int _flags,
                    int _format)

Parameters
`_type` | `int`
`_flags` | `int`
`_format` | `int`

### LayoutParams

    public LayoutParams (int w,
                    int h,
                    int _type,
                    int _flags,
                    int _format)

Parameters
`w` | `int`
`h` | `int`
`_type` | `int`
`_flags` | `int`
`_format` | `int`

### LayoutParams

    public LayoutParams (int w,
                    int h,
                    int xpos,
                    int ypos,
                    int _type,
                    int _flags,
                    int _format)

Parameters
`w` | `int`
`h` | `int`
`xpos` | `int`
`ypos` | `int`
`_type` | `int`
`_flags` | `int`
`_format` | `int`

### LayoutParams

    public LayoutParams (Parcel in)

Parameters
`in` | `Parcel`

## Public methods

### copyFrom

    public final int copyFrom (WindowManager.LayoutParams o)

Parameters
`o` | `WindowManager.LayoutParams`

Returns
`int` |

### debug

    public String debug (String output)

Parameters
`output` | `String`

Returns
`String` |

### describeContents

    public int describeContents ()

Describe the kinds of special objects contained in this Parcelable instance's marshaled representation. For example, if the object will include a file descriptor in the output of `writeToParcel(android.os.Parcel, int)`, the return value of this method must include the `CONTENTS_FILE_DESCRIPTOR` bit.

Returns
`int` | a bitmask indicating the set of special object types marshaled by this Parcelable object instance. Value is either `0` or `CONTENTS_FILE_DESCRIPTOR`

### getColorMode

    public int getColorMode ()

Returns the color mode of the window, one of `ActivityInfo#COLOR_MODE_DEFAULT`, `ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT` or `ActivityInfo#COLOR_MODE_HDR`.

Returns
`int` | Value is `ActivityInfo.COLOR_MODE_DEFAULT`, `ActivityInfo.COLOR_MODE_WIDE_COLOR_GAMUT`, or `ActivityInfo.COLOR_MODE_HDR`

See also:

- `setColorMode(int)`

### getFitInsetsSides

    public int getFitInsetsSides ()

Returns
`int` | the sides that this window is avoiding overlapping. Value is either `0` or a combination of `WindowInsets.Side.LEFT`, `WindowInsets.Side.TOP`, `WindowInsets.Side.RIGHT`, and `WindowInsets.Side.BOTTOM`

### getFitInsetsTypes

    public int getFitInsetsTypes ()

Returns
`int` | the insets types that this window is avoiding overlapping. Value is either `0` or a combination of android.view.WindowInsets.Type.STATUS_BARS, android.view.WindowInsets.Type.NAVIGATION_BARS, android.view.WindowInsets.Type.CAPTION_BAR, android.view.WindowInsets.Type.IME, android.view.WindowInsets.Type.WINDOW_DECOR, android.view.WindowInsets.Type.SYSTEM_GESTURES, android.view.WindowInsets.Type.MANDATORY_SYSTEM_GESTURES, android.view.WindowInsets.Type.TAPPABLE_ELEMENT, and android.view.WindowInsets.Type.DISPLAY_CUTOUT

### getTitle

    public final CharSequence getTitle ()

Returns
`CharSequence` |

### isFitInsetsIgnoringVisibility

    public boolean isFitInsetsIgnoringVisibility ()

Returns
`boolean` | `true` if this window fits the window insets no matter they are visible or not.

### mayUseInputMethod

    public static boolean mayUseInputMethod (int flags)

Given a particular set of window manager flags, determine whether such a window may be a target for an input method when it has focus. In particular, this checks the `FLAG_NOT_FOCUSABLE` and `FLAG_ALT_FOCUSABLE_IM` flags and returns true if the combination of the two corresponds to a window that can use the input method.

Parameters
`flags` | `int`: The current window manager flags.

Returns
`boolean` | Returns `true` if a window with the given flags would be able to use the input method, `false` if not.

### setColorMode

    public void setColorMode (int colorMode)

Set the color mode of the window. Setting the color mode might override the window's pixel `WindowManager.LayoutParams#format`.

The color mode must be one of `ActivityInfo#COLOR_MODE_DEFAULT`, `ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT` or `ActivityInfo#COLOR_MODE_HDR`.

Parameters
`colorMode` | `int`: Value is `ActivityInfo.COLOR_MODE_DEFAULT`, `ActivityInfo.COLOR_MODE_WIDE_COLOR_GAMUT`, or `ActivityInfo.COLOR_MODE_HDR`

See also:

- `getColorMode()`

### setFitInsetsIgnoringVisibility

    public void setFitInsetsIgnoringVisibility (boolean ignore)

Specifies if this window should fit the window insets no matter they are visible or not.

Parameters
`ignore` | `boolean`: if true, this window will fit the given types even if they are not visible.

### setFitInsetsSides

    public void setFitInsetsSides (int sides)

Specifies sides of insets that this window should avoid overlapping during layout.

Parameters
`sides` | `int`: which sides that this window should avoid overlapping with the types specified. The initial value of this object includes all sides. Value is either `0` or a combination of `WindowInsets.Side.LEFT`, `WindowInsets.Side.TOP`, `WindowInsets.Side.RIGHT`, and `WindowInsets.Side.BOTTOM`

### setFitInsetsTypes

    public void setFitInsetsTypes (int types)

Specifies types of insets that this window should avoid overlapping during layout.

Parameters
`types` | `int`: which types of insets that this window should avoid. The initial value of this object includes all system bars. Value is either `0` or a combination of android.view.WindowInsets.Type.STATUS_BARS, android.view.WindowInsets.Type.NAVIGATION_BARS, android.view.WindowInsets.Type.CAPTION_BAR, android.view.WindowInsets.Type.IME, android.view.WindowInsets.Type.WINDOW_DECOR, android.view.WindowInsets.Type.SYSTEM_GESTURES, android.view.WindowInsets.Type.MANDATORY_SYSTEM_GESTURES, android.view.WindowInsets.Type.TAPPABLE_ELEMENT, and android.view.WindowInsets.Type.DISPLAY_CUTOUT

### setTitle

    public final void setTitle (CharSequence title)

Parameters
`title` | `CharSequence`

### toString

    public String toString ()

Returns a string representation of the object. In general, the `toString` method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method.

The `toString` method for class `Object` returns a string consisting of the name of the class of which the object is an instance, the at-sign character ``@`', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:

>      getClass().getName() + '@' + Integer.toHexString(hashCode())

Returns
`String` | a string representation of the object.

### writeToParcel

    public void writeToParcel (Parcel out,
                    int parcelableFlags)

Flatten this object in to a Parcel.

Parameters
`out` | `Parcel`: The Parcel in which the object should be written.
`parcelableFlags` | `int`: Additional flags about how the object should be written. May be 0 or `Parcelable.PARCELABLE_WRITE_RETURN_VALUE`. Value is either `0` or a combination of `Parcelable.PARCELABLE_WRITE_RETURN_VALUE`, and android.os.Parcelable.PARCELABLE_ELIDE_DUPLICATES

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