# Print output for @column tags ?>
Developers

- Design
- Develop
- Distribute

Developer Console

## Most visited

## Recently visited

## Results for

Summary: Nested Classes | Constants | Inherited Constants | Inherited Fields | Ctors | Methods | Inherited Methods

# BassBoost

`public class BassBoost`
`` `extends AudioEffect` ``

java.lang.Object
↳ | android.media.audiofx.AudioEffect
| ↳ | android.media.audiofx.BassBoost

Bass boost is an audio effect to boost or amplify low frequencies of the sound. It is comparable to a simple equalizer but limited to one band amplification in the low frequency range.

An application creates a BassBoost object to instantiate and control a bass boost engine in the audio framework.

The methods, parameter types and units exposed by the BassBoost implementation are directly mapping those defined by the OpenSL ES 1.0.1 Specification (http://www.khronos.org/opensles/) for the SLBassBoostItf interface. Please refer to this specification for more details.

To attach the BassBoost to a particular AudioTrack or MediaPlayer, specify the audio session ID of this AudioTrack or MediaPlayer when constructing the BassBoost.

NOTE: attaching a BassBoost to the global audio output mix by use of session 0 is deprecated.

See `MediaPlayer.getAudioSessionId()` for details on audio sessions.

See `AudioEffect` class for more details on controlling audio effects.

## Summary

### Nested classes
`interface` | `BassBoost.OnParameterChangeListener` The OnParameterChangeListener interface defines a method called by the BassBoost when a parameter value has changed.
`class` | `BassBoost.Settings` The Settings class regroups all bass boost parameters.

### Constants
`int` | `PARAM_STRENGTH` Bass boost effect strength.
`int` | `PARAM_STRENGTH_SUPPORTED` Is strength parameter supported by bass boost engine.

### Inherited constants
From class `android.media.audiofx.AudioEffect`
`String` | `ACTION_CLOSE_AUDIO_EFFECT_CONTROL_SESSION` Intent to signal to the effect control application or service that an audio session is closed and that effects should not be applied anymore.
`String` | `ACTION_DISPLAY_AUDIO_EFFECT_CONTROL_PANEL` Intent to launch an audio effect control panel UI.
`String` | `ACTION_OPEN_AUDIO_EFFECT_CONTROL_SESSION` Intent to signal to the effect control application or service that a new audio session is opened and requires audio effects to be applied.
`int` | `ALREADY_EXISTS` Internal operation status.
`int` | `CONTENT_TYPE_GAME` Value for `EXTRA_CONTENT_TYPE` when the type of content played is game audio
`int` | `CONTENT_TYPE_MOVIE` Value for `EXTRA_CONTENT_TYPE` when the type of content played is video or movie
`int` | `CONTENT_TYPE_MUSIC` Value for `EXTRA_CONTENT_TYPE` when the type of content played is music
`int` | `CONTENT_TYPE_VOICE` Value for `EXTRA_CONTENT_TYPE` when the type of content played is voice audio
`String` | `EFFECT_AUXILIARY` Effect connection mode is auxiliary.
`String` | `EFFECT_INSERT` Effect connection mode is insert.
`String` | `EFFECT_POST_PROCESSING` Effect connection mode is post processing.
`String` | `EFFECT_PRE_PROCESSING` Effect connection mode is pre processing.
`int` | `ERROR` Unspecified error.
`int` | `ERROR_BAD_VALUE` Operation failed due to bad parameter value.
`int` | `ERROR_DEAD_OBJECT` Operation failed due to dead remote object.
`int` | `ERROR_INVALID_OPERATION` Operation failed because it was requested in wrong state.
`int` | `ERROR_NO_INIT` Operation failed due to bad object initialization.
`int` | `ERROR_NO_MEMORY` Operation failed due to lack of memory.
`String` | `EXTRA_AUDIO_SESSION` Contains the ID of the audio session the effects should be applied to.
`String` | `EXTRA_CONTENT_TYPE` Indicates which type of content is played by the application.
`String` | `EXTRA_PACKAGE_NAME` Contains the package name of the calling application.
`int` | `SUCCESS` Successful operation.

### Inherited fields
From class `android.media.audiofx.AudioEffect`
`public static final UUID` | `EFFECT_TYPE_AEC` UUID for Acoustic Echo Canceler (AEC)
`public static final UUID` | `EFFECT_TYPE_AGC` UUID for Automatic Gain Control (AGC)
`public static final UUID` | `EFFECT_TYPE_BASS_BOOST` UUID for bass boost effect
`public static final UUID` | `EFFECT_TYPE_DYNAMICS_PROCESSING` UUID for Dynamics Processing
`public static final UUID` | `EFFECT_TYPE_ENV_REVERB` UUID for environmental reverberation effect
`public static final UUID` | `EFFECT_TYPE_EQUALIZER` UUID for equalizer effect
`public static final UUID` | `EFFECT_TYPE_HAPTIC_GENERATOR` UUID for Haptic Generator.
`public static final UUID` | `EFFECT_TYPE_LOUDNESS_ENHANCER` UUID for Loudness Enhancer
`public static final UUID` | `EFFECT_TYPE_NS` UUID for Noise Suppressor (NS)
`public static final UUID` | `EFFECT_TYPE_PRESET_REVERB` UUID for preset reverberation effect
`public static final UUID` | `EFFECT_TYPE_VIRTUALIZER` UUID for virtualizer effect

### Public constructors
`BassBoost(int priority, int audioSession)` Class constructor.

### Public methods
`BassBoost.Settings` | `getProperties()` Gets the bass boost properties.
`short` | `getRoundedStrength()` Gets the current strength of the effect.
`boolean` | `getStrengthSupported()` Indicates whether setting strength is supported.
`void` | `setParameterListener(BassBoost.OnParameterChangeListener listener)` Registers an OnParameterChangeListener interface.
`void` | `setProperties(BassBoost.Settings settings)` Sets the bass boost properties.
`void` | `setStrength(short strength)` Sets the strength of the bass boost effect.

### Inherited methods
From class `android.media.audiofx.AudioEffect`
`void` | `finalize()` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
`AudioEffect.Descriptor` | `getDescriptor()` Get the effect descriptor.
`boolean` | `getEnabled()` Returns effect enabled state
`int` | `getId()` Returns effect unique identifier.
`boolean` | `hasControl()` Checks if this AudioEffect object is controlling the effect engine.
`static Descriptor[]` | `queryEffects()` Query all effects available on the platform.
`void` | `release()` Releases the native AudioEffect resources.
`void` | `setControlStatusListener(AudioEffect.OnControlStatusChangeListener listener)` Sets the listener AudioEffect notifies when the effect engine control is taken or returned.
`void` | `setEnableStatusListener(AudioEffect.OnEnableStatusChangeListener listener)` Sets the listener AudioEffect notifies when the effect engine is enabled or disabled.
`int` | `setEnabled(boolean enabled)` Enable or disable the effect.
From class `java.lang.Object`
`Object` | `clone()` Creates and returns a copy of this object.
`boolean` | `equals(Object obj)` Indicates whether some other object is "equal to" this one.
`void` | `finalize()` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
`final Class<?>` | `getClass()` Returns the runtime class of this `Object`.
`int` | `hashCode()` Returns a hash code value for the object.
`final void` | `notify()` Wakes up a single thread that is waiting on this object's monitor.
`final void` | `notifyAll()` Wakes up all threads that are waiting on this object's monitor.
`String` | `toString()` Returns a string representation of the object.
`final void` | `wait(long timeout, int nanos)` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.
`final void` | `wait(long timeout)` Causes the current thread to wait until either another thread invokes the `notify()` method or the `notifyAll()` method for this object, or a specified amount of time has elapsed.
`final void` | `wait()` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object.

## Constants

### PARAM_STRENGTH

    public static final int PARAM_STRENGTH

Bass boost effect strength. Parameter ID for `BassBoost.OnParameterChangeListener`

Constant Value: 1 (0x00000001)

### PARAM_STRENGTH_SUPPORTED

    public static final int PARAM_STRENGTH_SUPPORTED

Is strength parameter supported by bass boost engine. Parameter ID for getParameter().

Constant Value: 0 (0x00000000)

## Public constructors

### BassBoost

    public BassBoost (int priority,
                    int audioSession)

Class constructor.

Parameters
`priority` | `int`: the priority level requested by the application for controlling the BassBoost engine. As the same engine can be shared by several applications, this parameter indicates how much the requesting application needs control of effect parameters. The normal priority is 0, above normal is a positive number, below normal a negative number.
`audioSession` | `int`: system wide unique audio session identifier. The BassBoost will be attached to the MediaPlayer or AudioTrack in the same audio session.

Throws
`` | java.lang.IllegalStateException
`` | java.lang.IllegalArgumentException
`` | java.lang.UnsupportedOperationException
`` | java.lang.RuntimeException
`IllegalArgumentException` |
`IllegalStateException` |
`RuntimeException` |
`UnsupportedOperationException` |

## Public methods

### getProperties

    public BassBoost.Settings getProperties ()

Gets the bass boost properties. This method is useful when a snapshot of current bass boost settings must be saved by the application.

Returns
`BassBoost.Settings` | a BassBoost.Settings object containing all current parameters values

Throws
`` | java.lang.IllegalStateException
`` | java.lang.IllegalArgumentException
`` | java.lang.UnsupportedOperationException
`IllegalArgumentException` |
`IllegalStateException` |
`UnsupportedOperationException` |

### getRoundedStrength

    public short getRoundedStrength ()

Gets the current strength of the effect.

Returns
`short` | the strength of the effect. The valid range for strength is [0, 1000], where 0 per mille designates the mildest effect and 1000 per mille the strongest

Throws
`` | java.lang.IllegalStateException
`` | java.lang.IllegalArgumentException
`` | java.lang.UnsupportedOperationException
`IllegalArgumentException` |
`IllegalStateException` |
`UnsupportedOperationException` |

### getStrengthSupported

    public boolean getStrengthSupported ()

Indicates whether setting strength is supported. If this method returns false, only one strength is supported and the setStrength() method always rounds to that value.

Returns
`boolean` | true is strength parameter is supported, false otherwise

### setParameterListener

    public void setParameterListener (BassBoost.OnParameterChangeListener listener)

Registers an OnParameterChangeListener interface.

Parameters
`listener` | `BassBoost.OnParameterChangeListener`: OnParameterChangeListener interface registered

### setProperties

    public void setProperties (BassBoost.Settings settings)

Sets the bass boost properties. This method is useful when bass boost settings have to be applied from a previous backup.

Parameters
`settings` | `BassBoost.Settings`: a BassBoost.Settings object containing the properties to apply

Throws
`` | java.lang.IllegalStateException
`` | java.lang.IllegalArgumentException
`` | java.lang.UnsupportedOperationException
`IllegalArgumentException` |
`IllegalStateException` |
`UnsupportedOperationException` |

### setStrength

    public void setStrength (short strength)

Sets the strength of the bass boost effect. If the implementation does not support per mille accuracy for setting the strength, it is allowed to round the given strength to the nearest supported value. You can use the `getRoundedStrength()` method to query the (possibly rounded) value that was actually set.

Parameters
`strength` | `short`: strength of the effect. The valid range for strength strength is [0, 1000], where 0 per mille designates the mildest effect and 1000 per mille designates the strongest.

Throws
`` | java.lang.IllegalStateException
`` | java.lang.IllegalArgumentException
`` | java.lang.UnsupportedOperationException
`IllegalArgumentException` |
`IllegalStateException` |
`UnsupportedOperationException` |

Full name *
Email address *
Company / developer name
One of your Play Store app URLs *
Which best describes your business:*
Apps
Games
Apps & Games
*
*