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Summary: Constants | Ctors | Inherited Methods

# R.color

`public static final class R.color`
`extends Object` ``

java.lang.Object
↳ | android.R.color

## Summary

### Constants
`int` | `background_dark` Equivalent to 0xff000000 Equivalent to 0xff000000
`int` | `background_light` Equivalent to 0xffffffff Equivalent to 0xffffffff
`int` | `black` The color black, equivalent to 0xff000000
`int` | `darker_gray` Equivalent to 0xffaaaaaa A dark gray, equivalent to 0xffaaaaaa
`int` | `holo_blue_bright` A really bright Holo shade of blue.
`int` | `holo_blue_dark` A dark Holo shade of blue.
`int` | `holo_blue_light` A light Holo shade of blue.
`int` | `holo_green_dark` A dark Holo shade of green.
`int` | `holo_green_light` A light Holo shade of green.
`int` | `holo_orange_dark` A dark Holo shade of orange.
`int` | `holo_orange_light` A light Holo shade of orange.
`int` | `holo_purple` A Holo shade of purple.
`int` | `holo_red_dark` A dark Holo shade of red.
`int` | `holo_red_light` A light Holo shade of red.
`int` | `primary_text_dark` This constant is deprecated. Use a text color from your theme instead.
`int` | `primary_text_dark_nodisable` This constant is deprecated. Use a text color from your theme instead.
`int` | `primary_text_light` This constant is deprecated. Use a text color from your theme instead.
`int` | `primary_text_light_nodisable` This constant is deprecated. Use a text color from your theme instead.
`int` | `secondary_text_dark` This constant is deprecated. Use a text color from your theme instead.
`int` | `secondary_text_dark_nodisable` This constant is deprecated. Use a text color from your theme instead.
`int` | `secondary_text_light` This constant is deprecated. Use a text color from your theme instead.
`int` | `secondary_text_light_nodisable` This constant is deprecated. Use a text color from your theme instead.
`int` | `system_accent1_0` Lightest shade of the accent color used by the system.
`int` | `system_accent1_10` Shade of the accent system color at 99% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent1_100` Shade of the accent system color at 90% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent1_1000` Darkest shade of the accent color used by the system.
`int` | `system_accent1_200` Shade of the accent system color at 80% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent1_300` Shade of the accent system color at 70% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent1_400` Shade of the accent system color at 60% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent1_50` Shade of the accent system color at 95% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent1_500` Shade of the accent system color at 49.6% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent1_600` Shade of the accent system color at 40% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent1_700` Shade of the accent system color at 30% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent1_800` Shade of the accent system color at 20% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent1_900` Shade of the accent system color at 10% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent2_0` Lightest shade of the secondary accent color used by the system.
`int` | `system_accent2_10` Shade of the secondary accent system color at 99% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent2_100` Shade of the secondary accent system color at 90% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent2_1000` Darkest shade of the secondary accent color used by the system.
`int` | `system_accent2_200` Shade of the secondary accent system color at 80% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent2_300` Shade of the secondary accent system color at 70% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent2_400` Shade of the secondary accent system color at 60% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent2_50` Shade of the secondary accent system color at 95% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent2_500` Shade of the secondary accent system color at 49.6% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent2_600` Shade of the secondary accent system color at 40% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent2_700` Shade of the secondary accent system color at 30% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent2_800` Shade of the secondary accent system color at 20% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent2_900` Shade of the secondary accent system color at 10% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent3_0` Lightest shade of the tertiary accent color used by the system.
`int` | `system_accent3_10` Shade of the tertiary accent system color at 99% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent3_100` Shade of the tertiary accent system color at 90% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent3_1000` Darkest shade of the tertiary accent color used by the system.
`int` | `system_accent3_200` Shade of the tertiary accent system color at 80% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent3_300` Shade of the tertiary accent system color at 70% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent3_400` Shade of the tertiary accent system color at 60% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent3_50` Shade of the tertiary accent system color at 95% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent3_500` Shade of the tertiary accent system color at 49% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent3_600` Shade of the tertiary accent system color at 40% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent3_700` Shade of the tertiary accent system color at 30% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent3_800` Shade of the tertiary accent system color at 20% perceptual luminance (L* in L*a*b* color space).
`int` | `system_accent3_900` Shade of the tertiary accent system color at 10% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral1_0` Lightest shade of the neutral color used by the system.
`int` | `system_neutral1_10` Shade of the neutral system color at 99% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral1_100` Shade of the neutral system color at 90% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral1_1000` Darkest shade of the neutral color used by the system.
`int` | `system_neutral1_200` Shade of the neutral system color at 80% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral1_300` Shade of the neutral system color at 70% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral1_400` Shade of the neutral system color at 60% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral1_50` Shade of the neutral system color at 95% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral1_500` Shade of the neutral system color at 49% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral1_600` Shade of the neutral system color at 40% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral1_700` Shade of the neutral system color at 30% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral1_800` Shade of the neutral system color at 20% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral1_900` Shade of the neutral system color at 10% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral2_0` Lightest shade of the secondary neutral color used by the system.
`int` | `system_neutral2_10` Shade of the secondary neutral system color at 99% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral2_100` Shade of the secondary neutral system color at 90% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral2_1000` Darkest shade of the secondary neutral color used by the system.
`int` | `system_neutral2_200` Shade of the secondary neutral system color at 80% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral2_300` Shade of the secondary neutral system color at 70% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral2_400` Shade of the secondary neutral system color at 60% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral2_50` Shade of the secondary neutral system color at 95% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral2_500` Shade of the secondary neutral system color at 49% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral2_600` Shade of the secondary neutral system color at 40% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral2_700` Shade of the secondary neutral system color at 30% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral2_800` Shade of the secondary neutral system color at 20% perceptual luminance (L* in L*a*b* color space).
`int` | `system_neutral2_900` Shade of the secondary neutral system color at 10% perceptual luminance (L* in L*a*b* color space).
`int` | `tab_indicator_text` Equivalent to 0xff808080
`int` | `tertiary_text_dark` This constant is deprecated. Use a text color from your theme instead.
`int` | `tertiary_text_light` This constant is deprecated. Use a text color from your theme instead.
`int` | `transparent` Fully transparent, equivalent to 0x00000000
`int` | `white` The color white, equivalent to 0xffffffff
`int` | `widget_edittext_dark` Equivalent to 0xff000000

### Public constructors
`color()`

### Inherited methods
From class `java.lang.Object`
`Object` | `clone()` Creates and returns a copy of this object.
`boolean` | `equals(Object obj)` Indicates whether some other object is "equal to" this one.
`void` | `finalize()` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
`final Class<?>` | `getClass()` Returns the runtime class of this `Object`.
`int` | `hashCode()` Returns a hash code value for the object.
`final void` | `notify()` Wakes up a single thread that is waiting on this object's monitor.
`final void` | `notifyAll()` Wakes up all threads that are waiting on this object's monitor.
`String` | `toString()` Returns a string representation of the object.
`final void` | `wait(long timeout, int nanos)` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.
`final void` | `wait(long timeout)` Causes the current thread to wait until either another thread invokes the `notify()` method or the `notifyAll()` method for this object, or a specified amount of time has elapsed.
`final void` | `wait()` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object.

## Constants

### background_dark

    public static final int background_dark

Equivalent to 0xff000000 Equivalent to 0xff000000

Constant Value: 17170446 (0x0106000e)

### background_light

    public static final int background_light

Equivalent to 0xffffffff Equivalent to 0xffffffff

Constant Value: 17170447 (0x0106000f)

### black

    public static final int black

The color black, equivalent to 0xff000000

Constant Value: 17170444 (0x0106000c)

### darker_gray

    public static final int darker_gray

Equivalent to 0xffaaaaaa A dark gray, equivalent to 0xffaaaaaa

Constant Value: 17170432 (0x01060000)

### holo_blue_bright

    public static final int holo_blue_bright

A really bright Holo shade of blue. Equivalent to #ff00ddff.

Constant Value: 17170459 (0x0106001b)

### holo_blue_dark

    public static final int holo_blue_dark

A dark Holo shade of blue. Equivalent to #ff0099cc

Constant Value: 17170451 (0x01060013)

### holo_blue_light

    public static final int holo_blue_light

A light Holo shade of blue. Equivalent to #ff33b5e5.

Constant Value: 17170450 (0x01060012)

### holo_green_dark

    public static final int holo_green_dark

A dark Holo shade of green. Equivalent to #ff669900

Constant Value: 17170453 (0x01060015)

### holo_green_light

    public static final int holo_green_light

A light Holo shade of green. Equivalent to #ff99cc00.

Constant Value: 17170452 (0x01060014)

### holo_orange_dark

    public static final int holo_orange_dark

A dark Holo shade of orange. Equivalent to ffff8800.

Constant Value: 17170457 (0x01060019)

### holo_orange_light

    public static final int holo_orange_light

A light Holo shade of orange. Equivalent to #ffffbb33.

Constant Value: 17170456 (0x01060018)

### holo_purple

    public static final int holo_purple

A Holo shade of purple. Equivalent to #ffaa66cc

Constant Value: 17170458 (0x0106001a)

### holo_red_dark

    public static final int holo_red_dark

A dark Holo shade of red. Equivalent to #ffcc0000

Constant Value: 17170455 (0x01060017)

### holo_red_light

    public static final int holo_red_light

A light Holo shade of red. Equivalent to #ffff4444. <

Constant Value: 17170454 (0x01060016)

### primary_text_dark

    public static final int primary_text_dark

This constant is deprecated.
Use a text color from your theme instead.

Constant Value: 17170433 (0x01060001)

### primary_text_dark_nodisable

    public static final int primary_text_dark_nodisable

This constant is deprecated.
Use a text color from your theme instead.

Constant Value: 17170434 (0x01060002)

### primary_text_light

    public static final int primary_text_light

This constant is deprecated.
Use a text color from your theme instead.

Constant Value: 17170435 (0x01060003)

### primary_text_light_nodisable

    public static final int primary_text_light_nodisable

This constant is deprecated.
Use a text color from your theme instead.

Constant Value: 17170436 (0x01060004)

### secondary_text_dark

    public static final int secondary_text_dark

This constant is deprecated.
Use a text color from your theme instead.

Constant Value: 17170437 (0x01060005)

### secondary_text_dark_nodisable

    public static final int secondary_text_dark_nodisable

This constant is deprecated.
Use a text color from your theme instead.

Constant Value: 17170438 (0x01060006)

### secondary_text_light

    public static final int secondary_text_light

This constant is deprecated.
Use a text color from your theme instead.

Constant Value: 17170439 (0x01060007)

### secondary_text_light_nodisable

    public static final int secondary_text_light_nodisable

This constant is deprecated.
Use a text color from your theme instead.

Constant Value: 17170440 (0x01060008)

### system_accent1_0

    public static final int system_accent1_0

Lightest shade of the accent color used by the system. White. This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170487 (0x01060037)

### system_accent1_10

    public static final int system_accent1_10

Shade of the accent system color at 99% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170488 (0x01060038)

### system_accent1_100

    public static final int system_accent1_100

Shade of the accent system color at 90% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170490 (0x0106003a)

### system_accent1_1000

    public static final int system_accent1_1000

Darkest shade of the accent color used by the system. Black. This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170499 (0x01060043)

### system_accent1_200

    public static final int system_accent1_200

Shade of the accent system color at 80% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170491 (0x0106003b)

### system_accent1_300

    public static final int system_accent1_300

Shade of the accent system color at 70% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170492 (0x0106003c)

### system_accent1_400

    public static final int system_accent1_400

Shade of the accent system color at 60% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170493 (0x0106003d)

### system_accent1_50

    public static final int system_accent1_50

Shade of the accent system color at 95% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170489 (0x01060039)

### system_accent1_500

    public static final int system_accent1_500

Shade of the accent system color at 49.6% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170494 (0x0106003e)

### system_accent1_600

    public static final int system_accent1_600

Shade of the accent system color at 40% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170495 (0x0106003f)

### system_accent1_700

    public static final int system_accent1_700

Shade of the accent system color at 30% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170496 (0x01060040)

### system_accent1_800

    public static final int system_accent1_800

Shade of the accent system color at 20% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170497 (0x01060041)

### system_accent1_900

    public static final int system_accent1_900

Shade of the accent system color at 10% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170498 (0x01060042)

### system_accent2_0

    public static final int system_accent2_0

Lightest shade of the secondary accent color used by the system. White. This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170500 (0x01060044)

### system_accent2_10

    public static final int system_accent2_10

Shade of the secondary accent system color at 99% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170501 (0x01060045)

### system_accent2_100

    public static final int system_accent2_100

Shade of the secondary accent system color at 90% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170503 (0x01060047)

### system_accent2_1000

    public static final int system_accent2_1000

Darkest shade of the secondary accent color used by the system. Black. This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170512 (0x01060050)

### system_accent2_200

    public static final int system_accent2_200

Shade of the secondary accent system color at 80% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170504 (0x01060048)

### system_accent2_300

    public static final int system_accent2_300

Shade of the secondary accent system color at 70% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170505 (0x01060049)

### system_accent2_400

    public static final int system_accent2_400

Shade of the secondary accent system color at 60% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170506 (0x0106004a)

### system_accent2_50

    public static final int system_accent2_50

Shade of the secondary accent system color at 95% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170502 (0x01060046)

### system_accent2_500

    public static final int system_accent2_500

Shade of the secondary accent system color at 49.6% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170507 (0x0106004b)

### system_accent2_600

    public static final int system_accent2_600

Shade of the secondary accent system color at 40% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170508 (0x0106004c)

### system_accent2_700

    public static final int system_accent2_700

Shade of the secondary accent system color at 30% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170509 (0x0106004d)

### system_accent2_800

    public static final int system_accent2_800

Shade of the secondary accent system color at 20% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170510 (0x0106004e)

### system_accent2_900

    public static final int system_accent2_900

Shade of the secondary accent system color at 10% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170511 (0x0106004f)

### system_accent3_0

    public static final int system_accent3_0

Lightest shade of the tertiary accent color used by the system. White. This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170513 (0x01060051)

### system_accent3_10

    public static final int system_accent3_10

Shade of the tertiary accent system color at 99% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170514 (0x01060052)

### system_accent3_100

    public static final int system_accent3_100

Shade of the tertiary accent system color at 90% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170516 (0x01060054)

### system_accent3_1000

    public static final int system_accent3_1000

Darkest shade of the tertiary accent color used by the system. Black. This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170525 (0x0106005d)

### system_accent3_200

    public static final int system_accent3_200

Shade of the tertiary accent system color at 80% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170517 (0x01060055)

### system_accent3_300

    public static final int system_accent3_300

Shade of the tertiary accent system color at 70% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170518 (0x01060056)

### system_accent3_400

    public static final int system_accent3_400

Shade of the tertiary accent system color at 60% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170519 (0x01060057)

### system_accent3_50

    public static final int system_accent3_50

Shade of the tertiary accent system color at 95% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170515 (0x01060053)

### system_accent3_500

    public static final int system_accent3_500

Shade of the tertiary accent system color at 49% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170520 (0x01060058)

### system_accent3_600

    public static final int system_accent3_600

Shade of the tertiary accent system color at 40% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170521 (0x01060059)

### system_accent3_700

    public static final int system_accent3_700

Shade of the tertiary accent system color at 30% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170522 (0x0106005a)

### system_accent3_800

    public static final int system_accent3_800

Shade of the tertiary accent system color at 20% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170523 (0x0106005b)

### system_accent3_900

    public static final int system_accent3_900

Shade of the tertiary accent system color at 10% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170524 (0x0106005c)

### system_neutral1_0

    public static final int system_neutral1_0

Lightest shade of the neutral color used by the system. White. This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170461 (0x0106001d)

### system_neutral1_10

    public static final int system_neutral1_10

Shade of the neutral system color at 99% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170462 (0x0106001e)

### system_neutral1_100

    public static final int system_neutral1_100

Shade of the neutral system color at 90% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170464 (0x01060020)

### system_neutral1_1000

    public static final int system_neutral1_1000

Darkest shade of the neutral color used by the system. Black. This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170473 (0x01060029)

### system_neutral1_200

    public static final int system_neutral1_200

Shade of the neutral system color at 80% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170465 (0x01060021)

### system_neutral1_300

    public static final int system_neutral1_300

Shade of the neutral system color at 70% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170466 (0x01060022)

### system_neutral1_400

    public static final int system_neutral1_400

Shade of the neutral system color at 60% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170467 (0x01060023)

### system_neutral1_50

    public static final int system_neutral1_50

Shade of the neutral system color at 95% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170463 (0x0106001f)

### system_neutral1_500

    public static final int system_neutral1_500

Shade of the neutral system color at 49% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170468 (0x01060024)

### system_neutral1_600

    public static final int system_neutral1_600

Shade of the neutral system color at 40% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170469 (0x01060025)

### system_neutral1_700

    public static final int system_neutral1_700

Shade of the neutral system color at 30% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170470 (0x01060026)

### system_neutral1_800

    public static final int system_neutral1_800

Shade of the neutral system color at 20% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170471 (0x01060027)

### system_neutral1_900

    public static final int system_neutral1_900

Shade of the neutral system color at 10% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170472 (0x01060028)

### system_neutral2_0

    public static final int system_neutral2_0

Lightest shade of the secondary neutral color used by the system. White. This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170474 (0x0106002a)

### system_neutral2_10

    public static final int system_neutral2_10

Shade of the secondary neutral system color at 99% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170475 (0x0106002b)

### system_neutral2_100

    public static final int system_neutral2_100

Shade of the secondary neutral system color at 90% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170477 (0x0106002d)

### system_neutral2_1000

    public static final int system_neutral2_1000

Darkest shade of the secondary neutral color used by the system. Black. This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170486 (0x01060036)

### system_neutral2_200

    public static final int system_neutral2_200

Shade of the secondary neutral system color at 80% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170478 (0x0106002e)

### system_neutral2_300

    public static final int system_neutral2_300

Shade of the secondary neutral system color at 70% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170479 (0x0106002f)

### system_neutral2_400

    public static final int system_neutral2_400

Shade of the secondary neutral system color at 60% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170480 (0x01060030)

### system_neutral2_50

    public static final int system_neutral2_50

Shade of the secondary neutral system color at 95% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170476 (0x0106002c)

### system_neutral2_500

    public static final int system_neutral2_500

Shade of the secondary neutral system color at 49% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170481 (0x01060031)

### system_neutral2_600

    public static final int system_neutral2_600

Shade of the secondary neutral system color at 40% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170482 (0x01060032)

### system_neutral2_700

    public static final int system_neutral2_700

Shade of the secondary neutral system color at 30% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170483 (0x01060033)

### system_neutral2_800

    public static final int system_neutral2_800

Shade of the secondary neutral system color at 20% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170484 (0x01060034)

### system_neutral2_900

    public static final int system_neutral2_900

Shade of the secondary neutral system color at 10% perceptual luminance (L* in L*a*b* color space). This value can be overlaid at runtime by OverlayManager RROs.

Constant Value: 17170485 (0x01060035)

### tab_indicator_text

    public static final int tab_indicator_text

Equivalent to 0xff808080

Constant Value: 17170441 (0x01060009)

### tertiary_text_dark

    public static final int tertiary_text_dark

This constant is deprecated.
Use a text color from your theme instead.

Constant Value: 17170448 (0x01060010)

### tertiary_text_light

    public static final int tertiary_text_light

This constant is deprecated.
Use a text color from your theme instead.

Constant Value: 17170449 (0x01060011)

### transparent

    public static final int transparent

Fully transparent, equivalent to 0x00000000

Constant Value: 17170445 (0x0106000d)

### white

    public static final int white

The color white, equivalent to 0xffffffff

Constant Value: 17170443 (0x0106000b)

### widget_edittext_dark

    public static final int widget_edittext_dark

Equivalent to 0xff000000

Constant Value: 17170442 (0x0106000a)

## Public constructors

### color

    public color ()

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