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Summary: Methods | Inherited Methods

# ScriptIntrinsic3DLUT

`public final class ScriptIntrinsic3DLUT`
`` `` `` `extends ScriptIntrinsic` ``

java.lang.Object
↳ | android.renderscript.BaseObj
| ↳ | android.renderscript.Script
|  | ↳ | android.renderscript.ScriptIntrinsic
|  |  | ↳ | android.renderscript.ScriptIntrinsic3DLUT

This class is deprecated.
Renderscript has been deprecated in API level 31. Please refer to the migration guide for the proposed alternatives.

Intrinsic for converting RGB to RGBA by using a 3D lookup table. The incoming r,g,b values are use as normalized x,y,z coordinates into a 3D allocation. The 8 nearest values are sampled and linearly interpolated. The result is placed in the output.

## Summary

### Public methods
`static ScriptIntrinsic3DLUT` | `create(RenderScript rs, Element e)` Supported elements types are `Element#U8_4` The defaults tables are identity.
`void` | `forEach(Allocation ain, Allocation aout)` Invoke the kernel and apply the lookup to each cell of ain and copy to aout.
`void` | `forEach(Allocation ain, Allocation aout, Script.LaunchOptions opt)` Invoke the kernel and apply the lookup to each cell of ain and copy to aout.
`Script.KernelID` | `getKernelID()` Get a KernelID for this intrinsic kernel.
`void` | `setLUT(Allocation lut)` Sets the `Allocation` to be used as the lookup table.

### Inherited methods
From class `android.renderscript.Script`
`void` | `bindAllocation(Allocation va, int slot)` Only intended for use by generated reflected code.
`Script.FieldID` | `createFieldID(int slot, Element e)` Only to be used by generated reflected classes.
`Script.InvokeID` | `createInvokeID(int slot)` Only to be used by generated reflected classes.
`Script.KernelID` | `createKernelID(int slot, int sig, Element ein, Element eout)` Only to be used by generated reflected classes.
`void` | `forEach(int slot, Allocation[] ains, Allocation aout, FieldPacker v)` Only intended for use by generated reflected code.
`void` | `forEach(int slot, Allocation ain, Allocation aout, FieldPacker v, Script.LaunchOptions sc)` Only intended for use by generated reflected code.
`void` | `forEach(int slot, Allocation ain, Allocation aout, FieldPacker v)` Only intended for use by generated reflected code.
`void` | `forEach(int slot, Allocation[] ains, Allocation aout, FieldPacker v, Script.LaunchOptions sc)` Only intended for use by generated reflected code.
`boolean` | `getVarB(int index)`
`double` | `getVarD(int index)`
`float` | `getVarF(int index)`
`int` | `getVarI(int index)`
`long` | `getVarJ(int index)`
`void` | `getVarV(int index, FieldPacker v)` Only intended for use by generated reflected code.
`void` | `invoke(int slot)` Only intended for use by generated reflected code.
`void` | `invoke(int slot, FieldPacker v)` Only intended for use by generated reflected code.
`void` | `reduce(int slot, Allocation[] ains, Allocation aout, Script.LaunchOptions sc)` Only intended for use by generated reflected code.
`void` | `setTimeZone(String timeZone)`
`void` | `setVar(int index, boolean v)` Only intended for use by generated reflected code.
`void` | `setVar(int index, int v)` Only intended for use by generated reflected code.
`void` | `setVar(int index, FieldPacker v, Element e, int[] dims)` Only intended for use by generated reflected code.
`void` | `setVar(int index, FieldPacker v)` Only intended for use by generated reflected code.
`void` | `setVar(int index, float v)` Only intended for use by generated reflected code.
`void` | `setVar(int index, double v)` Only intended for use by generated reflected code.
`void` | `setVar(int index, long v)` Only intended for use by generated reflected code.
`void` | `setVar(int index, BaseObj o)` Only intended for use by generated reflected code.
From class `android.renderscript.BaseObj`
`void` | `destroy()` Frees any native resources associated with this object.
`boolean` | `equals(Object obj)` Compare the current BaseObj with another BaseObj for equality.
`void` | `finalize()` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
`String` | `getName()`
`int` | `hashCode()` Calculates the hash code value for a BaseObj.
`void` | `setName(String name)` setName assigns a name to an object.
From class `java.lang.Object`
`Object` | `clone()` Creates and returns a copy of this object.
`boolean` | `equals(Object obj)` Indicates whether some other object is "equal to" this one.
`void` | `finalize()` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
`final Class<?>` | `getClass()` Returns the runtime class of this `Object`.
`int` | `hashCode()` Returns a hash code value for the object.
`final void` | `notify()` Wakes up a single thread that is waiting on this object's monitor.
`final void` | `notifyAll()` Wakes up all threads that are waiting on this object's monitor.
`String` | `toString()` Returns a string representation of the object.
`final void` | `wait(long timeout, int nanos)` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.
`final void` | `wait(long timeout)` Causes the current thread to wait until either another thread invokes the `notify()` method or the `notifyAll()` method for this object, or a specified amount of time has elapsed.
`final void` | `wait()` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object.

## Public methods

### create

    public static ScriptIntrinsic3DLUT create (RenderScript rs,
                    Element e)

Supported elements types are `Element#U8_4` The defaults tables are identity.

Parameters
`rs` | `RenderScript`: The RenderScript context
`e` | `Element`: Element type for intputs and outputs

Returns
`ScriptIntrinsic3DLUT` | ScriptIntrinsic3DLUT

### forEach

    public void forEach (Allocation ain,
                    Allocation aout)

Invoke the kernel and apply the lookup to each cell of ain and copy to aout.

Parameters
`ain` | `Allocation`: Input allocation
`aout` | `Allocation`: Output allocation

### forEach

    public void forEach (Allocation ain,
                    Allocation aout,
                    Script.LaunchOptions opt)

Invoke the kernel and apply the lookup to each cell of ain and copy to aout.

Parameters
`ain` | `Allocation`: Input allocation
`aout` | `Allocation`: Output allocation
`opt` | `Script.LaunchOptions`: Launch options for kernel

### getKernelID

    public Script.KernelID getKernelID ()

Get a KernelID for this intrinsic kernel.

Returns
`Script.KernelID` | Script.KernelID The KernelID object.

### setLUT

    public void setLUT (Allocation lut)

Sets the `Allocation` to be used as the lookup table. The lookup table must use the same `Element` as the intrinsic.

Parameters
`lut` | `Allocation`

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