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Summary: Ctors | Inherited Methods

# BitmapShader

`public class BitmapShader`
`` `extends Shader` ``

java.lang.Object
↳ | android.graphics.Shader
| ↳ | android.graphics.BitmapShader

Shader used to draw a bitmap as a texture. The bitmap can be repeated or mirrored by setting the tiling mode.

## Summary

### Public constructors
`BitmapShader(Bitmap bitmap, Shader.TileMode tileX, Shader.TileMode tileY)` Call this to create a new shader that will draw with a bitmap.

### Inherited methods
From class `android.graphics.Shader`
`boolean` | `getLocalMatrix(Matrix localM)` Return true if the shader has a non-identity local matrix.
`void` | `setLocalMatrix(Matrix localM)` Set the shader's local matrix.
From class `java.lang.Object`
`Object` | `clone()` Creates and returns a copy of this object.
`boolean` | `equals(Object obj)` Indicates whether some other object is "equal to" this one.
`void` | `finalize()` Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.
`final Class<?>` | `getClass()` Returns the runtime class of this `Object`.
`int` | `hashCode()` Returns a hash code value for the object.
`final void` | `notify()` Wakes up a single thread that is waiting on this object's monitor.
`final void` | `notifyAll()` Wakes up all threads that are waiting on this object's monitor.
`String` | `toString()` Returns a string representation of the object.
`final void` | `wait(long timeout, int nanos)` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed.
`final void` | `wait(long timeout)` Causes the current thread to wait until either another thread invokes the `notify()` method or the `notifyAll()` method for this object, or a specified amount of time has elapsed.
`final void` | `wait()` Causes the current thread to wait until another thread invokes the `notify()` method or the `notifyAll()` method for this object.

## Public constructors

### BitmapShader

    public BitmapShader (Bitmap bitmap,
                    Shader.TileMode tileX,
                    Shader.TileMode tileY)

Call this to create a new shader that will draw with a bitmap.

Parameters
`bitmap` | `Bitmap`: The bitmap to use inside the shader This value cannot be `null`.
`tileX` | `Shader.TileMode`: The tiling mode for x to draw the bitmap in. This value cannot be `null`.
`tileY` | `Shader.TileMode`: The tiling mode for y to draw the bitmap in. This value cannot be `null`.

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